Rubie’s Plush Cat Head Cosplay Halloween Costume Accessory

This beautiful oversized plush Cat mascot head is perfect for Halloween parties. This mask is also a great option for a school or organizational mascot. The detailing on the ear, nose and mouth bring the face to life. Be sure to check out our other mascot options. Perfect DIY costume option for any age or gender. One size fits most. This mask is quality and safety tested. Rubies Costume Company has been delivering great costumes since 1951.

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Rubie’s Plush Cat Head Cosplay Halloween Costume Accessory
Oversized Cat Mascot Head Mesh eye holes for visibilityPiercing green eyesMask is plush faux furContrast detail on the ears, nose, and mouth Safety and Quality TestedPerfect for school mascot or organizational mascot

Accessory may refer to:

  • Accessory (legal term), a person who assists a criminal

The cat (Felis catus), also referred to as domestic cat or house cat, is a small domesticated carnivorous mammal. It is the only domesticated species of the family Felidae. Advances in archaeology and genetics have shown that the domestication of the cat occurred in the Near East around 7500 BC. It is commonly kept as a pet and farm cat, but also ranges freely as a feral cat avoiding human contact. Valued by humans for companionship and its ability to kill vermin, the cat's retractable claws are adapted to killing small prey like mice and rats. It has a strong, flexible body, quick reflexes, and sharp teeth, and its night vision and sense of smell are well developed. It is a social species, but a solitary hunter and a crepuscular predator. Cat communication includes vocalizations—including meowing, purring, trilling, hissing, growling, and grunting–as well as body language. It can hear sounds too faint or too high in frequency for human ears, such as those made by small mammals. It secretes and perceives pheromones.

Female domestic cats can have kittens from spring to late autumn in temperate zones and throughout the year in equatorial regions, with litter sizes often ranging from two to five kittens. Domestic cats are bred and shown at events as registered pedigreed cats, a hobby known as cat fancy. Animal population control of cats may be achieved by spaying and neutering, but their proliferation and the abandonment of pets has resulted in large numbers of feral cats worldwide, contributing to the extinction of bird, mammal, and reptile species.

As of 2017, the domestic cat was the second most popular pet in the United States, with 95.6 million cats owned and around 42 million households owning at least one cat. In the United Kingdom, 26% of adults have a cat, with an estimated population of 10.9 million pet cats as of 2020. As of 2021, there were an estimated 220 million owned and 480 million stray cats in the world.

Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, rock music performances, video games and in some cases, original characters.

Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term "cosplay" (コスプレ, kosupure) was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspect of popular culture in Japan, as well as in other parts of East Asia and in the Western world. Cosplay events are common features of fan conventions, and today there are many dedicated conventions and competitions, as well as social networks, websites, and other forms of media centered on cosplay activities. Cosplay is very popular among all genders, and it is not unusual to see crossplay, also referred to as gender-bending.

Costume is the distinctive style of dress and/or makeup of an individual or group that reflects class, gender, occupation, ethnicity, nationality, activity or epoch—in short, culture.

The term also was traditionally used to describe typical appropriate clothing for certain activities, such as riding costume, swimming costume, dance costume, and evening costume. Appropriate and acceptable costume is subject to changes in fashion and local cultural norms.

"But sable is worn more in carriages, lined with real lace over ivory satin, and worn over some smart costume suitable for an afternoon reception." A Woman's Letter from London (23 November 1899).

This general usage has gradually been replaced by the terms "dress", "attire", "robes" or "wear" and usage of "costume" has become more limited to unusual or out-of-date clothing and to attire intended to evoke a change in identity, such as theatrical, Halloween, and mascot costumes.

Before the advent of ready-to-wear apparel, clothing was made by hand. When made for commercial sale it was made, as late as the beginning of the 20th century, by "costumiers", often women who ran businesses that met the demand for complicated or intimate female costume, including millinery and corsetry.

Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration observed in many countries on 31 October, the eve of the Western Christian feast of All Hallows' Day. It is at the beginning of the observance of Allhallowtide, the time in the liturgical year dedicated to remembering the dead, including saints (hallows), martyrs, and all the faithful departed. In popular culture, the day has become a celebration of horror and is associated with the macabre and the supernatural.

One theory holds that many Halloween traditions were influenced by Celtic harvest festivals, particularly the Gaelic festival Samhain, which are believed to have pagan roots. Some go further and suggest that Samhain may have been Christianized as All Hallows' Day, along with its eve, by the early Church. Other academics say Halloween began independently as a Christian holiday, being the vigil of All Hallows' Day. Celebrated in Ireland and Scotland for centuries, Irish and Scottish immigrants took many Halloween customs to North America in the 19th century, and then through American influence various Halloween customs spread to other countries by the late 20th and early 21st century.

Popular activities during Halloween include trick-or-treating (or the related guising and souling), attending Halloween costume parties, carving pumpkins or turnips into jack-o'-lanterns, lighting bonfires, apple bobbing, divination games, playing pranks, visiting haunted attractions, telling frightening stories, and watching horror or Halloween-themed films. Some people practice the Christian observances of All Hallows' Eve, including attending church services and lighting candles on the graves of the dead, although it is a secular celebration for others. Some Christians historically abstained from meat on All Hallows' Eve, a tradition reflected in the eating of certain vegetarian foods on this vigil day, including apples, potato pancakes, and soul cakes.

A head is the part of an organism which usually includes the ears, brain, forehead, cheeks, chin, eyes, nose, and mouth, each of which aid in various sensory functions such as sight, hearing, smell, and taste. Some very simple animals may not have a head, but many bilaterally symmetric forms do, regardless of size.

Heads develop in animals by an evolutionary trend known as cephalization. In bilaterally symmetrical animals, nervous tissue concentrate at the anterior region, forming structures responsible for information processing. Through biological evolution, sense organs and feeding structures also concentrate into the anterior region; these collectively form the head.

Plush (from French peluche) is a textile having a cut nap or pile the same as fustian or velvet. Its softness of feel gave rise to the adjective "plush" to describe something soft or luxurious, which was extended to describe luxury accommodation, or something rich and full. This has also been known to be described as früh, or middlefrüh in more affordable varieties.

Originally the pile of plush consisted of mohair or worsted yarn, but now silk by itself or with a cotton backing is used for plush, the distinction from velvet being found in the longer and less dense pile of plush. The soft material is largely used for upholstery and furniture purposes, and is also much employed in dress and millinery.

Modern plush are commonly manufactured from synthetic fibres such as polyester. One of the largest uses of this fabric is in the production of stuffed toys, with small plush toys made from plush fabric, such as teddy bears, to the point these are often addressed as "plush toys" or "plushies" in North American English. Plush is also one of the main materials for the construction of designer toys.

Rubie is a surname. Notable people with the surname include:

  • Anneliese Rubie (born 1992), Australian sprinter
  • Brennan Rubie (born 1991), American alpine ski racer
  • Claude Rubie (1888–1939), English cricketer and soldier
  • Howard Rubie (1938–2011), Australian director
  • Les Rubie (1916–1994), Canadian actor
  • Noel Rubie (1901–1975), Australian painter and photographer

S, or for lowercase, s, is the nineteenth letter of the Latin alphabet, used in the English alphabet, the alphabets of other western European languages and other latin alphabets worldwide. Its name in English is ess (pronounced ), plural esses.

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