PlayStation Plus 1 Year Membership – Sony Computer Entertainment America
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( 3 Reviews )Rated 4.67 out of 5 based on 3 customer ratings03
PlayStation Plus gives you access to exclusive online features for your PlayStation gaming consoles, including Free Monthly Games access and online multiplayer on PS4™ systems.
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Call of Duty: Black Ops Cold War – PlayStation 4
Rated 4.50 out of 504Call of Duty: Black Ops Cold War – PlayStation 4
Rated 4.50 out of 504
Sales tax is not included. At redemption, state and local taxes may apply based on the address of the PlayStation account of the redeeming party.
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1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral.
In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions.
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. It is sometimes named general purpose computer to distinguish it from a computer appliance.
A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.
Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II, both electromechanical and using thermionic valves. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power, and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (Moore's law noted that counts doubled every two years), leading to the Digital Revolution during the late 20th and early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, together with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joysticks, etc.), output devices (monitors, printers, etc.), and input/output devices that perform both functions (e.g. touchscreens). Peripheral devices allow information to be retrieved from an external source, and they enable the results of operations to be saved and retrieved.
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.
Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, and developed into sophisticated forms over time, becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses private entertainment from a now enormous array of pre-recorded products, to a banquet adapted for two, to any size or type of party with appropriate music and dance, to performances intended for thousands, and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in various forms of ceremony, celebration, religious festival, or satire, for example. Hence, there is the possibility that what appears to be entertainment may also be a means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of people watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant and audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performances, as in the case of theatre or concerts, or unscripted and spontaneous, as in the case of children's games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion, as with stage magic. Films and video games, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some entertainment, such as public executions, is now illegal in most countries. Activities such as fencing or archery, once used in hunting or war, have become spectator sports. In the same way, other activities, such as cooking, have developed into performances among professionals, staged as global competitions, and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work or an act of cruelty by another.
The familiar forms of entertainment have the capacity to cross over into different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists of handhelds, online services, magazines, and other forms of media.
The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepads. SIE also operate numerous online services like PlayStation Network, the PlayStation Store, and the subscription-based PlayStation Plus, which may also offer non-gaming entertainment services; the PlayStation Network has over 103 million active users monthly as of December 2019.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games. It is also known for the four iconic PlayStation face buttons (, , , ) and has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" and eventually, "Play Has No Limits" commercials in the United States.
Sony Group Corporation (formerly Tokyo Tsushin Kogyo K.K. and Sony Corporation) is a Japanese multinational conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group comprises entities such as Sony Corporation, Sony Semiconductor Solutions, Sony Entertainment (including Sony Pictures and Sony Music Group), Sony Interactive Entertainment, Sony Financial Group, and others.
Sony was established in 1946 as Tokyo Tsushin Kogyo by Masaru Ibuka and Akio Morita. This electronics company became known early on for creating products such as the transistor radio TR-55 and the home video tape recorder CV-2000, playing a noteworthy part in Japan's post-war recovery. Ibuka retired from Sony in the 1970s with Morita then serving as chairman until 1994. During this period, Sony was one of the most recognized brands in the industry worldwide; the company was credited for a number of innovations, notably the Trinitron color TV, the Walkman portable audio player, and co-inventing the compact disc. It embarked on more diverse business ventures, acquiring the American CBS Records in 1988 and then Columbia Pictures in 1989, and later entering the home video game console market with PlayStation, the first of the eponymous brand. In Japan, Sony expanded into the financial sector. In 2021, Sony transformed into a holding company, handing over the name Sony Corporation to its subsidiary as the electronics company.
Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for a television of at least 55 inches (140 centimeters) with a price higher than $2,500 as well as second largest TV brand by market share and, as of 2020, the third largest television manufacturer in the world by annual sales figures.
Although not being a part of any traditional keiretsu, Sony has a weak tie to the Sumitomo Mitsui Financial Group (SMFG), which traces its roots to the Mitsui zaibatsu. This connection dates back to the 1950s when it was the only bank the company dealt with. Sony is listed on the Tokyo Stock Exchange (in which it is a constituent of the Nikkei 225 and TOPIX Core30 indeces) with an additional listing in the form of American depositary receipts listed in the New York Stock Exchange (traded since 1961, making it one of the oldest Japanese companies to be listed on an American exchange), and was ranked 88th on the 2021 Fortune Global 500 list. In 2023, the company was ranked 57th in the Forbes Global 2000.
The year is a unit of time based on the roughly 3651/4 days taken by the Earth to revolve around the Sun. The modern calendar year, as reckoned according to the Gregorian calendar, approximates this cycle.
The term 'year' is also used to indicate other periods of roughly similar duration, such as the roughly 354-day cycle of twelve of the Moon's phases (see lunar calendar), as well as periods loosely associated with the calendar or astronomical year, such as the seasonal year, the fiscal year, the academic year, etc.
Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by changes in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn, and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked.
By extension, the term "year" can also be applied to the time taken for any astronomical object to revolve around its primary, as for example the Martian year of roughly 1.88 Earth years.
The term can also be used in reference to any long period or cycle, such as the Great Year.
by Tea
Would’ve been 5 stars but a week after I paid for my 1 year membership I saw in the PS store you could get a year plus 3 months for the same price…
by Gee
great deal big savings , vs paying month to month.
by Andrew
GameStop provided me with the lowest cost annual subscription available.