New Webcam Auto Focusing Web Camera Cam w/ Microphone For PC Laptop Desktop (480p)

Features:- five Million pixels car focusing, cast off tedious focusing method.- 1080P excessive-definition camera, 5 Million pixels and true colour pictures.- Autofocus speed, excessive sensitivity, wise, Support 720P, 1080P video call, smooth photo, frame fee can attain 30FPS.- 6 layer glass coated lens, high-correct, no distortion of the photograph.- Video convention, meeting video, Works with many video conferencing software program applications.- Built-in noise canceling microphone. Make your voice call clearer.- Up and down 30 levels adjustable.- Can be stably placed at the computing device and clamped at the display (does no longer harm the display).- Automatic white balance, automatic colour correction.Compatible with USB2.0, 3.0.Specifications:- DSP chip: Driverless- Image sensor: CMOS- Lens: glass lens- Focal period: 8mm-infinity – High definition: five Megapixel- Resolution: 1920*1080- Frame fee: 30fpsPackage content material:- 1 x Web Camera- 1 x User ManualNotes:1. Manual measuring, please permit 1 ~ 3mm blunders,thanks.2. Due to the difference among exclusive monitors, the photo might not mirror the real coloration of the item. We guarantee the fashion is similar to shown within the picture.

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Automatic white balanceVideo conference6 layer glass lined lens

480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio (480 × 43 = 640) or a horizontal resolution of 854 (848 should be used for mod16 compatibility) pixels for an approximate 16:9 aspect ratio (480 × 169 = 853.3). Since a pixel count must be a whole number, in Wide VGA displays it is generally rounded up to 854 to ensure inclusion of the entire image. The frames are displayed progressively as opposed to interlaced. 480p was used for many early plasma televisions. Standard definition has always been a 4:3 aspect ratio with a pixel resolution of 720 × 480 at 60 Hz for NTSC regions, and 720 or 768 × 576 for PAL regions (1024 wide for widescreen displays). However, standard definition defines a 15.7k Hz horizontal scanrate, which means that interlacing has to be used for those resolution modes. The lowercase letter "p" in 480p stands for progressive, so the two must not be confused.

A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image.

Several types of cameras exist, each suited to specific uses and offering unique capabilities. Single-lens reflex (SLR) cameras provide real-time, exact imaging through the lens. Large-format and medium-format cameras offer higher image resolution and are often used in professional and artistic photography. Compact cameras, known for their portability and simplicity, are popular in consumer photography. Rangefinder cameras, with separate viewing and imaging systems, were historically widely used in photojournalism. Motion picture cameras are specialized for filming cinematic content, while digital cameras, which became prevalent in the late 20th and early 21st century, use electronic sensors to capture and store images.

The rapid development of smartphone camera technology in the 21st century has blurred the lines between dedicated cameras and multifunctional devices, profoundly influencing how society creates, shares, and consumes visual content.

A desktop traditionally refers to:

  • The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor)

Desktop may refer to various computer terms:

  • Desktop computer, a personal computer designed to fit on a desk
  • Desktop metaphor, a style of graphical user interface modeled after a physical work surface
    • Desktop environment, software that provides a comprehensive computer user interface
    • .desktop file, providing configuration details for a program in a desktop environment
    • Remote desktop software, software that provides remote access to a computer's desktop
  • Client (computing), sometimes referred to as a desktop to distinguish the client from a server
  • Desktop (word processor), a program for the ZX Spectrum

Focusing may refer to:

  • Adjusting an optical system to minimize defocus aberration
  • Focusing (psychotherapy), a psychotherapeutic technique

A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is fitted inside the lower lid enclosure under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops can run on both AC power and rechargable battery packs and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, web browsing, for personal multimedia, and for general home computer use.

The word laptop, modeled after the term desktop (as in desktop computer), refers to the fact that the computer can be practically placed on the user's lap; while the word notebook refers to most laptops sharing a form factor with paper notebooks. As of 2024, in American English, the terms laptop and notebook are used interchangeably; in other dialects of English, one or the other may be preferred. The term notebook originally referred to a type of portable computer that was smaller and lighter than mainstream laptops of the time, but has since come to mean the same thing and no longer refers to any specific size.

Laptops combine many of the input/output components and capabilities of a desktop computer into a single unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), small speakers, a keyboard, and a pointing device (namely compact ones such as touchpads or pointing sticks). Most modern laptops include a built-in webcam and microphone, and many also have touchscreens. Hardware specifications may vary significantly between different types, models, and price points.

Design elements, form factors, and construction can also vary significantly between models depending on the intended use. Examples of specialized models of laptops include 2-in-1 laptops, with keyboards that either be detached or pivoted out of view from the display (often marketed having a "laptop mode"); rugged laptops, for use in construction or military applications; and low-production-cost laptops such as those from the One Laptop per Child (OLPC) organization, which incorporate features like solar charging and semi-flexible components not found on most laptop computers. Portable computers, which later developed into modern laptops, were originally considered to be a small niche market, mostly for specialized field applications, such as in the military, for accountants, or traveling sales representatives. As portable computers evolved into modern laptops, they became widely used for a variety of purposes.

A microphone, colloquially called a mic (), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers and other electronic devices, such as mobile phones, for recording sounds, speech recognition, VoIP, and other purposes, such as ultrasonic sensors or knock sensors.

Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically need to be connected to a preamplifier before the signal can be recorded or reproduced.

W, or w, is the twenty-third letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is double-u, plural double-ues.

Web most often refers to:

  • Spider web, a silken structure created by the animal
  • World Wide Web or the Web, an Internet-based hypertext system

Web, WEB, or the Web may also refer to:

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocols.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home.

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