Mini Camera SQ11 High-Definition Camera, Night Vision Camera,Can View Remotely(Connect Cell Phone, Computer),Mini Video Recorder, Home Security Surveillance

Description:Material:PlasticModel:SQ11Pixel:800 (dpi)Type:Integrated CameraResolution:1980*1080Lens:3.6(mm)Alarm characteristic:NoneColor:Red, Blue, Black (optionally available)Features:1080P Full HD;one hundred forty degree huge subject of view;360 degree rotating;Multi-purposePackage List:1 x Mini DV1 x User instruction1 x USB Power cable1 x Camera mount1 x Camera clipFeature:1. 1080P excessive definition pixel and a hundred and forty° extensive angle lens.2. 360° rotate multifunctional adjusting bracket, adjustable design is greater convenient for gambling videos from special attitude.3. Mini length, suitable for all events such as having lessons, assembly, taking element in concert, and interviewing, etc.4. IR night time vision, appropriate for night too.5. Lightweight and clean to carry, this mini DV can fix TF card(no longer blanketed)6. After you install the mini camera(with clip),you could modify the angles on the mount(approx.0-90°)Notes:1.Due to the different display and light effect, the actual colour of the item is probably barely exceptional from the shade showed on the images. Thank you!2.Please allow 1-3cm measuring deviation due to manual dimension.

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Mini Camera SQ11 High-Definition Camera, Night Vision Camera,Can View Remotely(Connect Cell Phone, Computer),Mini Video Recorder, Home Security Surveillance
1080P high definition pixel and a hundred and forty° extensive perspective lens360° rotate multifunctional adjusting bracket, adjustable layout is more handy for playing films from different angleMini size, appropriate for all events consisting of having instructions, meeting, taking part in concert, and interviewing, etcIR night time imaginative and prescient, suitable for night time tooLightweight and smooth to carry, this mini DV can repair TF card(now not blanketed)After you install the mini camera(with clip),you may adjust the angles on the mount(approx.zero-90°)

A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image.

Several types of cameras exist, each suited to specific uses and offering unique capabilities. Single-lens reflex (SLR) cameras provide real-time, exact imaging through the lens. Large-format and medium-format cameras offer higher image resolution and are often used in professional and artistic photography. Compact cameras, known for their portability and simplicity, are popular in consumer photography. Rangefinder cameras, with separate viewing and imaging systems, were historically widely used in photojournalism. Motion picture cameras are specialized for filming cinematic content, while digital cameras, which became prevalent in the late 20th and early 21st century, use electronic sensors to capture and store images.

The rapid development of smartphone camera technology in the 21st century has blurred the lines between dedicated cameras and multifunctional devices, profoundly influencing how society creates, shares, and consumes visual content.

Cell most often refers to:

  • Cell (biology), the functional basic unit of life
  • Cellphone, a phone connected to a cellular network
  • Clandestine cell, a penetration-resistant form of a secret or outlawed organization
  • Electrochemical cell, a device used to convert chemical energy to electrical energy
  • Prison cell, a room used to hold people in prisons

Cell may also refer to:

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.

Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II, both electromechanical and using thermionic valves. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power, and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (Moore's law noted that counts doubled every two years), leading to the Digital Revolution during the late 20th and early 21st centuries.

Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, together with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joysticks, etc.), output devices (monitors, printers, etc.), and input/output devices that perform both functions (e.g. touchscreens). Peripheral devices allow information to be retrieved from an external source, and they enable the results of operations to be saved and retrieved.

A definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes). Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions.

In mathematics, a definition is used to give a precise meaning to a new term, by describing a condition which unambiguously qualifies what the mathematical term is and is not. Definitions and axioms form the basis on which all of modern mathematics is to be constructed.

A home, or domicile, is a space used as a permanent or semi-permanent residence for one or more human occupants, and sometimes various companion animals. It is a fully- or semi-sheltered space and can have both interior and exterior aspects to it. Homes provide sheltered spaces, for instance rooms, where domestic activity can be performed such as sleeping, preparing food, eating and hygiene as well as providing spaces for work and leisure such as remote working, studying and playing.

Physical forms of homes can be static such as a house or an apartment, mobile such as a houseboat, trailer or yurt or digital such as virtual space. The aspect of 'home' can be considered across scales; from the micro scale showcasing the most intimate spaces of the individual dwelling and direct surrounding area to the macro scale of the geographic area such as town, village, city, country or planet.

The concept of 'home' has been researched and theorized across disciplines – topics ranging from the idea of home, the interior, the psyche, liminal space, contested space to gender and politics. The home as a concept expands beyond residence as contemporary lifestyles and technological advances redefine the way the global population lives and works. The concept and experience encompasses the likes of exile, yearning, belonging, homesickness and homelessness.

The Mini (developed as ADO15) is a small, two-door, four-seat car produced by the British Motor Corporation (BMC) and its successors, from 1959 until 2000. Minus a brief hiatus, original Minis were built for four decades and sold during five, from the last year of the 1950s into the last year of the 20th century, over a single generation, as fastbacks, estates, and convertibles.

The original Mini is considered an icon of 1960s British popular culture. Its space-saving transverse engine and front-wheel drive layout – allowing 80% of the area of the car's floorpan to be used for passengers and luggage – influenced a generation of car makers. In 1999, the Mini was voted the second-most influential car of the 20th century, behind the Ford Model T, and ahead of the Citroën DS and Volkswagen Beetle. The front-wheel-drive, transverse-engine layout were used in many other "supermini" style car designs such as Honda N360 (1967), Nissan Cherry (1970), and Fiat 127 (1971). The layout was also adapted for larger subcompact designs.

This distinctive two-door car was designed for BMC by Sir Alec Issigonis. It was manufactured at the Longbridge plant in Birmingham, England located next to BMC's headquarters and at the former Morris Motors plant at Cowley near Oxford, in the Victoria Park/Zetland British Motor Corporation (Australia) factory in Sydney, Australia, and later also in Spain (Authi), Belgium, Italy (Innocenti), Chile, Malta, Portugal, South Africa, Uruguay, Venezuela, and Yugoslavia (IMV).

The Italian version of the Mini was produced by Innocenti in Milan and it was sold under the "Innocenti Mini" marque. Innocenti was also producing Lambretta scooters at that time.

The Mini Mark I had three major UK updates: the Mark II, the Clubman, and the Mark III. Within these was a series of variations, including an estate car, a pick-up, a van, and the Mini Moke, a jeep-like buggy.

The performance versions, the Mini Cooper and Cooper "S", were successful as both race and rally cars, winning the Monte Carlo Rally in 1964, 1965, and 1967. In 1966, the first-placed Mini (along with nine other cars) was disqualified after the finish, under a controversial decision that the car's headlights were against the rules.

In August 1959, the Mini was marketed under the Austin and Morris names, as the Austin Seven and Morris Mini-Minor. The Austin Seven was renamed Austin Mini in January 1962 and Mini became a marque in its own right in 1969. In 1980, it once again became the Austin Mini, and in 1988, just "Mini" (although the "Rover" badge was applied on some models exported to Japan).

BMW acquired the Rover Group (formerly British Leyland) in 1994, and sold the greater part of it in 2000, but retained the rights to build cars using the Mini name. Retrospectively, the car is known as the "Classic Mini" to distinguish it from the modern, BMW-influenced MINI family of vehicles produced since 2000.

Night or nighttime is the period of darkness when the Sun is below the horizon. The opposite of nighttime is daytime. Sunlight illuminates one side of the Earth, leaving the other in darkness. Earth's rotation causes the appearance of sunrise and sunset. Moonlight, airglow, starlight, and light pollution dimly illuminate night. The duration of day, night, and twilight varies depending on the time of year and the latitude. Night on other celestial bodies is affected by their rotation and orbital periods. The planets Mercury and Venus have much longer nights than Earth. On Venus, night lasts 120 Earth days. The Moon's rotation is tidally locked, rotating so that one of the sides of the moon always faces Earth. Nightfall across portions of the near side of the Moon results in lunar phases visible from Earth.

Organisms respond to the changes brought by nightfall, including darkness, increased humidity, and lower temperatures. Their responses include direct reactions and adjustments to circadian rhythms, governed by an internal biological clock. These circadian rhythms, regulated by exposure to light and darkness, affect an organism's behavior and physiology. Animals more active at night are called nocturnal and have adaptations for low light, including different forms of night vision and the heightening of other senses. Diurnal animals are active during the day and sleep at night; mammals, birds, and some others dream while asleep. Fungi respond directly to nightfall and increase their biomass. With some exceptions, fungi do not rely on a biological clock. Plants store energy produced through photosynthesis as starch granules to consume at night. Algae engage in a similar process, and cyanobacteria transition from photosynthesis to nitrogen fixation after sunset. In arid environments like deserts, plants evolved to be more active at night, with many gathering carbon dioxide overnight for daytime photosynthesis. Night-blooming cacti rely on nocturnal pollinators such as bats and moths for reproduction. Light pollution disrupts the patterns in ecosystems and is especially harmful to night-flying insects.

Historically, night has been a time of increased danger and insecurity. Many daytime social controls dissipated after sunset. Theft, fights, murders, taboo sexual activities, and accidental deaths all became more frequent due in part to reduced visibility. Cultures have personified night through deities associated with some or all of these aspects of nighttime. The folklore of many cultures contains "creatures of the night," including werewolves, witches, ghosts, and goblins, reflecting societal fears and anxieties. The introduction of artificial lighting extended daytime activities. Major European cities hung lanterns housing candles and oil lamps in the 1600s. Nineteenth-century gas and electric lights created unprecedented illumination. The range of socially acceptable leisure activities expanded, and various industries introduced a night shift. Nightlife, encompassing bars, nightclubs, and cultural venues, has become a significant part of urban culture, contributing to social and political movements.

Security is protection from, or resilience against, potential harm (or other unwanted coercion). Beneficiaries (technically referents) of security may be persons and social groups, objects and institutions, ecosystems, or any other entity or phenomenon vulnerable to unwanted change.

Security mostly refers to protection from hostile forces, but it has a wide range of other senses: for example, as the absence of harm (e.g., freedom from want); as the presence of an essential good (e.g., food security); as resilience against potential damage or harm (e.g. secure foundations); as secrecy (e.g., a secure telephone line); as containment (e.g., a secure room or cell); and as a state of mind (e.g., emotional security).

Security is both a feeling and a state of reality. One can feel secure, while they aren't, but also feel insecure while they are secure. This distinction is usually not very clear to express in the English language.

The term is also used to refer to acts and systems whose purpose may be to provide security (security company, security police, security forces, security service, security agency, security guard, cyber security systems, security cameras, remote guarding). Security can be physical and virtual.

Surveillance is the monitoring of behavior, many activities, or information for the purpose of information gathering, influencing, managing, or directing. This can include observation from a distance by means of electronic equipment, such as closed-circuit television (CCTV), or interception of electronically transmitted information like Internet traffic. Increasingly, governments may also obtain consumer data through the purchase of online information, effectively expanding surveillance capabilities through commercially available digital records. It can also include simple technical methods, such as human intelligence gathering and postal interception.

Surveillance is used by citizens, for instance for protecting their neighborhoods. It is widely used by governments for intelligence gathering, including espionage, prevention of crime, the protection of a process, person, group or object, or the investigation of crime. It is also used by criminal organizations to plan and commit crimes, and by businesses to gather intelligence on criminals, their competitors, suppliers or customers. Religious organizations charged with detecting heresy and heterodoxy may also carry out surveillance. Auditors carry out a form of surveillance.

A byproduct of surveillance is that it can unjustifiably violate people's privacy and is often criticized by civil liberties activists. Democracies may have laws that seek to restrict governmental and private use of surveillance, whereas authoritarian governments seldom have any domestic restrictions.

Espionage is by definition covert and typically illegal according to the rules of the observed party, whereas most types of surveillance are overt and are considered legal or legitimate by state authorities. International espionage seems to be common among all types of countries.

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types.

Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming.

A view is a sight or prospect or the ability to see or be seen from a particular place.

View, views or Views may also refer to:

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