Micro USB Cable for Android, FREEDOMTECH 6ft USB to Micro USB Cable Cord High Speed USB2.0 Sync and Cable for Samsung, HTC, Motorola, Nokia, Kindle, MP3, Tablet and more

USB 2.0 cable with A Male to Micro B connectors; supports up to 480 Mbps data transmission speed

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Micro USB Cable for Android, FREEDOMTECH 6ft USB to Micro USB Cable Cord High Speed USB2.0 Sync and Cable for Samsung, HTC, Motorola, Nokia, Kindle, MP3, Tablet and more

0 (zero) is a number representing an empty quantity. Adding 0 to any number leaves that number unchanged. In mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and complex numbers, as well as other algebraic structures. Multiplying any number by 0 has the result 0, and consequently, division by zero has no meaning in arithmetic.

As a numerical digit, 0 plays a crucial role in decimal notation: it indicates that the power of ten corresponding to the place containing a 0 does not contribute to the total. For example, "205" in decimal means two hundreds, no tens, and five ones. The same principle applies in place-value notations that uses a base other than ten, such as binary and hexadecimal. The modern use of 0 in this manner derives from Indian mathematics that was transmitted to Europe via medieval Islamic mathematicians and popularized by Fibonacci. It was independently used by the Maya.

Common names for the number 0 in English include zero, nought, naught (), and nil. In contexts where at least one adjacent digit distinguishes it from the letter O, the number is sometimes pronounced as oh or o (). Informal or slang terms for 0 include zilch and zip. Historically, ought, aught (), and cipher have also been used.

Android most commonly refers to:

  • Android (robot), a humanoid robot or synthetic organism designed to imitate a human
  • Android (operating system), a mobile operating system primarily developed by Google

Android may also refer to:

HTC Corporation (Chinese: 宏達國際電子股份有限公司; pinyin: Hóngdá Guójì Diànzǐ Gǔfèn Yǒuxiàn Gōngsī), or High Tech Computer Corporation (abbreviated and trading as HTC), is a Taiwanese consumer electronics corporation headquartered in Xindian District, New Taipei City, Taiwan. Founded in 1997, HTC began as an original design manufacturer and original equipment manufacturer that designed and manufactured laptop computers.

After initially making smartphones based mostly on Windows Mobile, HTC became one of 34 cofounding members of the Open Handset Alliance, a group of handset manufacturers and mobile network operators dedicated to the development of the Android operating system. The HTC Dream (marketed by T-Mobile in many countries as the T-Mobile G1) was the first phone on the market to run Android.

Although initially successful as a smartphone vendor as it became the largest smartphone vendor in the U.S. in Q3 2011, competition from Samsung and Apple, among others, diluted its market share, which dropped to just 7.2% by April 2015, and the company has experienced consecutive net losses. In 2016, HTC began to diversify its business beyond smartphones and has partnered with Valve to produce a virtual reality platform known as HTC Vive. After having collaborated with Google on its Google Pixel, HTC sold roughly half of its design and research talent, as well as non-exclusive rights to smartphone-related intellectual property, to Google in 2017 for US$1.1 billion.

MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, with support from other digital scientists in other countries. Originally defined as the third audio format of the MPEG-1 standard, it was retained and further extended—defining additional bit rates and support for more audio channels—as the third audio format of the subsequent MPEG-2 standard. A third version, known as MPEG-2.5—extended to better support lower bit rates—is commonly implemented but is not a recognized standard.

MP3 (or mp3) as a file format commonly designates files containing an elementary stream of MPEG-1 Audio or MPEG-2 Audio encoded data, without other complexities of the MP3 standard.

Concerning audio compression (the aspect of the standard most apparent to end-users and for which it is best known), MP3 uses lossy data compression to encode data using inexact approximations and the partial discarding of data. This allows a large reduction in file sizes when compared to uncompressed audio. The combination of small size and acceptable fidelity led to a boom in the distribution of music over the Internet in the mid-to-late 1990s, with MP3 serving as an enabling technology at a time when bandwidth and storage were still at a premium. The MP3 format soon became associated with controversies surrounding copyright infringement, music piracy, and the file-ripping and sharing services MP3.com and Napster, among others. With the advent of portable media players, a product category also including smartphones, MP3 support remains near-universal.

MP3 compression works by reducing the accuracy of certain components of sound that are considered (by psychoacoustic analysis) to be beyond the hearing capabilities of most humans. This method is commonly referred to as perceptual coding or psychoacoustic modeling. The remaining audio information is then recorded in a space-efficient manner using MDCT and FFT algorithms. Compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size. For example, an MP3 encoded at a constant bit rate of 128 kbit/s would result in a file approximately 9% the size of the original CD audio. In the early 2000s, compact disc players increasingly adopted support for playback of MP3 files on data CDs.

The Moving Picture Experts Group (MPEG) designed MP3 as part of its MPEG-1, and later MPEG-2, standards. MPEG-1 Audio (MPEG-1 Part 3), which included MPEG-1 Audio Layer I, II, and III, was approved as a committee draft for an ISO/IEC standard in 1991, finalized in 1992, and published in 1993 as ISO/IEC 11172-3:1993. An MPEG-2 Audio (MPEG-2 Part 3) extension with lower sample and bit rates was published in 1995 as ISO/IEC 13818-3:1995. It requires only minimal modifications to existing MPEG-1 decoders (recognition of the MPEG-2 bit in the header and addition of the new lower sample and bit rates).

Motorola, Inc. () was an American multinational telecommunications company based in Schaumburg, Illinois. It was founded in 1928 as Galvin Manufacturing Corporation by brothers Paul and Joseph Galvin. The company changed its name to Motorola in 1947. After having lost $4.3 billion from 2007 to 2009, Motorola was split into two independent public companies, Motorola Mobility and Motorola Solutions, on January 4, 2011. The reorganization was structured with Motorola Solutions legally succeeding Motorola, Inc., and Motorola Mobility being spun off.

Motorola designed and sold wireless network equipment such as cellular transmission base stations and signal amplifiers. Motorola's home and broadcast network products included set-top boxes, digital video recorders, and network equipment used to enable video broadcasting, computer telephony, and high-definition television. Its business and government customers consisted mainly of wireless voice and broadband systems (used to build private networks), and public safety communications systems like Astro and Dimetra. These businesses, except for set-top boxes and cable modems, became part of Motorola Solutions.

Motorola's wireless telephone handset division was a pioneer in cellular telephones. Also known as the Personal Communication Sector (PCS) prior to 2004, it pioneered the "mobile phone" with the first truly mobile "brick phone" DynaTAC, "flip phone" with the MicroTAC as well as the "clam phone" with the StarTAC in the mid-1990s. It had staged a resurgence by the mid-2000s with the RAZR, but lost market share in the second half of that decade. Later it focused on smartphones using Google's open-source Android mobile operating system. The first phone to use Android 2.0 "Eclair", the Motorola Droid, was released in 2009 (the GSM version launched a month later, in Europe, as the Motorola Milestone). The handset division, along with the cable set-top box and modem businesses, were later spun off into Motorola Mobility.

Nokia Corporation (natively Nokia Oyj in Finnish and Nokia Abp in Swedish, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, in the Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa. In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a public limited company listed on the Nasdaq Helsinki and New York Stock Exchange. It was the world's 415th-largest company measured by 2016 revenues, according to the Fortune Global 500, having peaked at 85th place in 2009. It is a component of the Euro Stoxx 50 stock market index.

The company has operated in various industries over the past 150 years. It was founded as a pulp mill and had long been associated with rubber and cables, but since the 1990s has focused on large-scale telecommunications infrastructure, technology development, and licensing. Nokia made significant contributions to the mobile telephony industry, assisting in the development of the GSM, 3G, and LTE standards. For a decade beginning in 1998, Nokia was the largest worldwide vendor of mobile phones and smartphones. In the later 2000s, however, Nokia suffered from a series of poor management decisions, and soon saw its share of the mobile phone market drop sharply.

After a partnership with Microsoft and Nokia's subsequent market struggles, in 2014 Microsoft bought Nokia's mobile phone business, incorporating it as Microsoft Mobile. After the sale, Nokia began to focus more on its telecommunications infrastructure business and on Internet of things technologies, marked by the divestiture of its Here mapping division and the acquisition of Alcatel-Lucent, including its Bell Labs research organization. The company then also experimented with virtual reality and digital health, the latter through the purchase of Withings. The Nokia brand returned to the mobile and smartphone market in 2016 through a licensing arrangement with HMD. Nokia continues to be a major patent licensor for most large mobile phone vendors. As of 2018, Nokia is the world's third-largest network equipment manufacturer.

The company was viewed with national pride by Finns, as its mobile phone business made it by far the largest worldwide company and brand from Finland. At its peak in 2000, Nokia accounted for 4% of the country's GDP, 21% of total exports, and 70% of the Nasdaq Helsinki market capital.

Samsung Group (Korean: 삼성; Hanja: 三星; RR: samseong [samsʌŋ]; stylized as SΛMSUNG) is a South Korean multinational manufacturing conglomerate headquartered in Samsung Digital City, Suwon, South Korea. It comprises numerous affiliated businesses, most of them united under the Samsung brand, and is the largest South Korean chaebol (business conglomerate). As of 2020, Samsung has the world's eighth-highest brand value.

Samsung was founded by Lee Byung-chul in 1938 as a trading company. Over the next three decades, the group diversified into areas including food processing, textiles, insurance, securities, and retail. Samsung entered the electronics industry in the late 1960s and the construction and shipbuilding industries in the mid-1970s; these areas would drive its subsequent growth. Following Lee's death in 1987, Samsung was separated into five business groups – Samsung Group, Shinsegae Group, CJ Group and Hansol Group, and JoongAng Group.

Notable Samsung industrial affiliates include Samsung Electronics (the world's largest information technology company, consumer electronics maker and chipmaker measured by 2017 revenues), Samsung Heavy Industries (the world's second largest shipbuilder measured by 2010 revenues), and Samsung Engineering and Samsung C&T Corporation (respectively the world's 13th and 36th largest construction companies). Other notable subsidiaries include Samsung Life Insurance (the world's 14th largest life insurance company), Samsung Everland (operator of Everland Resort, the oldest theme park in South Korea) and Cheil Worldwide (the world's 15th largest advertising agency, as measured by 2012 revenues).

In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of motion.

Speed has the dimensions of distance divided by time. The SI unit of speed is the metre per second (m/s), but the most common unit of speed in everyday usage is the kilometre per hour (km/h) or, in the US and the UK, miles per hour (mph). For air and marine travel, the knot is commonly used.

The fastest possible speed at which energy or information can travel, according to special relativity, is the speed of light in vacuum c = 299792458 metres per second (approximately 1079000000 km/h or 671000000 mph). Matter cannot quite reach the speed of light, as this would require an infinite amount of energy. In relativity physics, the concept of rapidity replaces the classical idea of speed.

Sync and synch are abbreviations of synchronization, the coordination of events to keep them in time.

Sync or synch may also refer to:

Universal Serial Bus (USB) is an industry standard that allows data exchange and delivery of power between many types of electronics. It specifies its architecture, in particular its physical interface, and communication protocols for data transfer and power delivery to and from hosts, such as personal computers, to and from peripheral devices, e.g. displays, keyboards, and mass storage devices, and to and from intermediate hubs, which multiply the number of a host's ports.

USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. Prior versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. It has evolved into a standard to replace virtually all common ports on computers, mobile devices, peripherals, power supplies, and manifold other small electronics.

In the current standard, the USB-C connector replaces the many various connectors for power (up to 240 W), displays (e.g. DisplayPort, HDMI), and many other uses, as well as all previous USB connectors.

As of 2024, USB consists of four generations of specifications: USB 1.x, USB 2.0, USB 3.x, and USB4. USB4 enhances the data transfer and power delivery functionality with

... a connection-oriented, tunneling architecture designed to combine multiple protocols onto a single physical interface so that the total speed and performance of the USB4 Fabric can be dynamically shared.

USB4 particularly supports the tunneling of the Thunderbolt 3 protocols, namely PCI Express (PCIe, load/store interface) and DisplayPort (display interface). USB4 also adds host-to-host interfaces.

Each specification sub-version supports different signaling rates from 1.5 and 12 Mbit/s total in USB 1.0 to 80 Gbit/s (in each direction) in USB4. USB also provides power to peripheral devices; the latest versions of the standard extend the power delivery limits for battery charging and devices requiring up to 240 watts (USB Power Delivery (USB-PD)). Over the years, USB(-PD) has been adopted as the standard power supply and charging format for many mobile devices, such as mobile phones, reducing the need for proprietary chargers.

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