Matchbox 5-Packs 1:64 Scale Vehicles, 5 Toy Car Collection For Kids 3 Years & Older (Styles May Vary)

Matchbox inspires kids to be everyday heroes with realistic 1:64 scale vehicles equipped to get the job done! The classic Matchbox 5-Pack makes a perfect gift for collectors new and old, hands-on play or party giveaways. Each pack features a set of five vehicles loaded with realistic details from the bumper to the fender, like rolling wheels and true-to-life decos. Kids will love coming up with their own adventure stories. Each sold separately, subject to availability. Not for use with some Matchbox sets. Colors and decorations may vary.

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Matchbox 5-Packs 1:64 Scale Vehicles, 5 Toy Car Collection For Kids 3 Years & Older (Styles May Vary)
Matchbox 5-Packs 1:64 Scale Vehicles, 5 Toy Car Collection For Kids 3 Years & Older (Styles May Vary):Age Range: 3 Years and UpMatchbox inspires kids to be everyday heroes with 5 realistic vehicles in one pack!Each 1:16 scale vehicle is highly detailed from bumper to fender​ with realistic accents like rolling wheels and lifelike decosThe cars, trucks and other vehicles are inspired by classic adventure themes to ignite storytelling!Start a collection or use as party giveaways!The classic Matchbox vehicle 5-pack is the perfect gift for kids and collectors — new and old!Styles May Vary, includes one item from the set chosen at random

1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral.

In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions.

3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious and cultural significance in many societies.

5 (five) is a number, numeral and digit. It is the natural number, and cardinal number, following 4 and preceding 6, and is a prime number.

Humans, and many other animals, have 5 digits on their limbs.

A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people over cargo. There are around one billion cars in use worldwide.

The French inventor Nicolas-Joseph Cugnot built the first steam-powered road vehicle in 1769, while the Swiss inventor François Isaac de Rivaz designed and constructed the first internal combustion-powered automobile in 1808. The modern car—a practical, marketable automobile for everyday use—was invented in 1886, when the German inventor Carl Benz patented his Benz Patent-Motorwagen. Commercial cars became widely available during the 20th century. The 1901 Oldsmobile Curved Dash and the 1908 Ford Model T, both American cars, are widely considered the first mass-produced and mass-affordable cars, respectively. Cars were rapidly adopted in the US, where they replaced horse-drawn carriages. In Europe and other parts of the world, demand for automobiles did not increase until after World War II. In the 21st century, car usage is still increasing rapidly, especially in China, India, and other newly industrialised countries.

Cars have controls for driving, parking, passenger comfort, and a variety of lamps. Over the decades, additional features and controls have been added to vehicles, making them progressively more complex. These include rear-reversing cameras, air conditioning, navigation systems, and in-car entertainment. Most cars in use in the early 2020s are propelled by an internal combustion engine, fueled by the combustion of fossil fuels. Electric cars, which were invented early in the history of the car, became commercially available in the 2000s and are predicted to cost less to buy than petrol-driven cars before 2025. The transition from fossil fuel-powered cars to electric cars features prominently in most climate change mitigation scenarios, such as Project Drawdown's 100 actionable solutions for climate change.

There are costs and benefits to car use. The costs to the individual include acquiring the vehicle, interest payments (if the car is financed), repairs and maintenance, fuel, depreciation, driving time, parking fees, taxes, and insurance. The costs to society include maintaining roads, land-use, road congestion, air pollution, noise pollution, public health, and disposing of the vehicle at the end of its life. Traffic collisions are the largest cause of injury-related deaths worldwide. Personal benefits include on-demand transportation, mobility, independence, and convenience. Societal benefits include economic benefits, such as job and wealth creation from the automotive industry, transportation provision, societal well-being from leisure and travel opportunities. People's ability to move flexibly from place to place has far-reaching implications for the nature of societies.

Collection or Collections may refer to:

  • Cash collection, the function of an accounts receivable department
  • Collection (church), money donated by the congregation during a church service
  • Collection agency, agency to collect cash
  • Collections management (museum)
    • Collection (museum), objects in a particular field forms the core basis for the museum
    • Fonds in archives
    • Private collection, sometimes just called "collection"
  • Collection (Oxford colleges), a beginning-of-term exam or Principal's Collections
  • Collection (horse), a horse carrying more weight on his hindquarters than his forehand
  • Collection (racehorse), an Irish-bred, Hong Kong–based Thoroughbred racehorse
  • Collection (publishing), a gathering of books under the same title at the same publisher
  • Scientific collection, any systematic collection of objects for scientific study

Collection may also refer to:

A matchbox is a container or case for matches, made of cardboard, thin wood, or metal, generally in the form of a box with a separate drawer sliding inside the cover. Matchboxes generally measure 5 x 3.5 x 1.5 cm, and commonly have coarse striking surfaces on the edges for lighting the matches. Cylindrical matchboxes with a round cover on one end are also available. For many applications matchbooks have replaced matchboxes.

May is the fifth month of the year in the Julian and Gregorian calendars. Its length is 31 days.

May is a month of spring in the Northern Hemisphere, and autumn in the Southern Hemisphere. Therefore, May in the Southern Hemisphere is the seasonal equivalent of November in the Northern Hemisphere and vice versa. Late May typically marks the start of the summer vacation season in the United States (Memorial Day) and Canada (Victoria Day) that ends on Labor Day, the first Monday of September.

May (in Latin, Maius) was named for the Greek goddess Maia, who was identified with the Roman era goddess of fertility, Bona Dea, whose festival was held in May. Conversely, the Roman poet Ovid provides a second etymology, in which he says that the month of May is named for the maiores, Latin for "elders," and that the following month (June) is named for the iuniores, or "young people" (Fasti VI.88).

Eta Aquariids meteor shower appears in May. It is visible from about April 21 to about May 20 each year with peak activity on or around May 6. The Arietids shower from May 22 – July 2, and peaks on June 7. The Virginids also shower at various dates in May.

Older is the comparative form of "old". It may refer to:

A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.

Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old.

Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.

A toymaker is the name of someone who makes toys.

Vary may refer to:

  • Variation
  • Vary, Perm Krai, a village in Bolshesosnovsky District, Perm Krai, Russia
  • Vary (surname), including people with the name
  • Vary, Zakarpattia Oblast, a village in Berehove Raion, Zakarpattia Oblast, Ukraine
  • Vary, an HTTP header field
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