LEGO Star Wars: Return of the Jedi Death Star Final Duel 75291 Building Toy for Hours of Creative Fun (775 Pieces)
Star Wars: Return of the Jedi fans can recreate the epic Lightsaber battle between Luke Skywalker and Darth Vader in Emperor Palpatine’s throne room with this Death Star Final Duel (75291) Star Wars building toy.
- Star Wars: Return of the Jedi fans can recreate the epic Lightsaber battle between Luke Skywalker and Darth Vader in Emperor Palpatine’s throne room with this Death Star Final Duel (75291) Star Wars building toy
- This LEGO Star Wars Death Star final duel set comes with 5 LEGO minifigures – Darth Vader, Luke Skywalker and Emperor Palpatine with Lightsabers, plus 2 Imperial Royal Guards with force pikes, to inspire battle action
- The Star Wars throne room folds out for easy play and has lots of fun features including a LEGO minifigure Force-jump function, collapsing stairs and bridge, rotating throne and a reactor shaft
- This 775-piece Death Star construction kit offers a challenging and rewarding build for kids aged 9+. It makes an ideal birthday present or holiday gift and combines brilliantly with other LEGO Star Wars toy sets
- This buildable Death Star playset measures over 5.5” (14cm) high, 8.5” (22cm) long and 12.5” (31cm) wide. Use the code in the building instructions to unlock a character in the LEGO Star Wars: The Skywalker Saga video game
Additional information
Age Range | 9 to 13 years |
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Assembled Product Weight | 2.71 lb |
Assembled Product Dimensions (L x W x H) | 13.94 x 14.88 x 3.70 Inches |
Year 775 (DCCLXXV) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. The denomination 775 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years.
A building or edifice is an enclosed structure with a roof and walls, usually standing permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for numerous factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, prestige, and aesthetic reasons. To better understand the concept, see Nonbuilding structure for contrast.
Buildings serve several societal needs – occupancy, primarily as shelter from weather, security, living space, privacy, to store belongings, and to comfortably live and work. A building as a shelter represents a physical separation of the human habitat (a place of comfort and safety) from the outside (a place that may be harsh and harmful at times).
Ever since the first cave paintings, buildings have been objects or canvasses of much artistic expression. In recent years, interest in sustainable planning and building practices has become an intentional part of the design process of many new buildings and other structures, usually green buildings.
Creative may refer to:
- Creativity, phenomenon whereby something new and valuable is created
- "Creative" (song), a 2008 song by Leon Jackson
- Creative class, a proposed socioeconomic class
- Creative destruction, an economic term
- Creative director, an occupation
- Creative industries, exchange of finance for rights in intellectual properties
- Creative nonfiction, a literary genre
- Creative writing, an original, non-technical writing or composition
- Creative Commons, an organization that deals with public copyright issues
- Creative Labs, a brand owned by Creative Technology
- Creative Technology, Singapore-based manufacturer of computer products
- Creative age, also known as the Imagination age, hypothesized to succeed the Information age
Death is the end of life; the irreversible cessation of all biological functions that sustain a living organism. The remains of a former organism normally begin to decompose shortly after death. Death eventually and inevitably occurs in all organisms. Some organisms, such as Turritopsis dohrnii, are biologically immortal; however, they can still die from means other than aging. Death is generally applied to whole organisms; the equivalent for individual components of an organism, such as cells or tissues, is necrosis. Something that is not considered an organism, such as a virus, can be physically destroyed but is not said to die, as a virus is not considered alive in the first place.
As of the early 21st century, 56 million people die per year. The most common reason is aging, followed by cardiovascular disease, which is a disease that affects the heart or blood vessels. As of 2022, an estimated total of almost 110 billion humans have died, or roughly 94% of all humans to have ever lived. A substudy of gerontology known as biogerontology seeks to eliminate death by natural aging in humans, often through the application of natural processes found in certain organisms. However, as humans do not have the means to apply this to themselves, they have to use other ways to reach the maximum lifespan for a human, often through lifestyle changes, such as calorie reduction, dieting, and exercise. The idea of lifespan extension is considered and studied as a way for people to live longer.
Determining when a person has definitively died has proven difficult. Initially, death was defined as occurring when breathing and the heartbeat ceased, a status still known as clinical death. However, the development of cardiopulmonary resuscitation (CPR) meant that such a state was no longer strictly irreversible. Brain death was then considered a more fitting option, but several definitions exist for this. Some people believe that all brain functions must cease. Others believe that even if the brainstem is still alive, the personality and identity are irretrievably lost, so therefore, the person should be considered entirely dead. Brain death is sometimes used as a legal definition of death. For all organisms with a brain, death can instead be focused on this organ. The cause of death is usually considered important and an autopsy can be done. There are many causes, from accidents to diseases.
Many cultures and religions have a concept of an afterlife that may hold the idea of judgment of good and bad deeds in one's life. There are also different customs for honoring the body, such as a funeral, cremation, or sky burial. After a death, an obituary may be posted in a newspaper, and the "survived by" kin and friends usually go through the grieving process.
A duel is an arranged engagement in combat between two people with matched weapons.
During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing and shooting continued to coexist throughout the 19th century.
The duel was based on a code of honor. Duels were fought not to kill the opponent but to gain "satisfaction", that is, to restore one's honor by demonstrating a willingness to risk one's life for it. As such, the tradition of dueling was reserved for the male members of nobility; however, in the modern era, it extended to those of the upper classes. On occasion, duels with swords or pistols were fought between women.
Legislation against dueling dates back to the medieval period. The Fourth Council of the Lateran (1215) outlawed duels and civil legislation in the Holy Roman Empire against dueling was passed in the wake of the Thirty Years' War. From the early 17th century, duels became illegal in the countries where they were practiced. Dueling largely fell out of favour in England by the mid-19th century and in Continental Europe by the turn of the 20th century. Dueling declined in the Eastern United States in the 19th century and by the time of the American Civil War, dueling had begun to wane even in the South. Public opinion, not legislation, caused the change. Research has linked the decline of dueling to increases in state capacity.
Final, Finals or The Final may refer to:
- Final examination or finals, a test given at the end of a course of study or training
- Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event
- Another term for playoffs, describing a sequence of contests taking place after a regular season or round-robin tournament, culminating in a final by the first definition.
Fun is defined by the Oxford English Dictionary as "light-hearted pleasure, enjoyment, or amusement; boisterous joviality or merrymaking; entertainment".
The Jedi (), or collectively the Jedi Order, are characters following a fictional religion, and often protagonists, featured in many works within the Star Wars franchise. Working symbiotically alongside the Old Galactic Republic, the Jedi Order is depicted as an academic, meritocratic, and military-auxiliary (peacekeeping) religion whose origin dates back thousands of years before the events of the first film released in the franchise. The fictional organization has inspired a real-world new religious movement and parody religion: Jediism.
Within the Star Wars galaxy, the Jedi are powerful guardians of order and justice, who, through intuition, rigorous training, and intensive self-discipline, are able to wield a supernatural power known as the Force, thus achieving the ability to move objects with the mind, perform incredible feats of strength, and connect to certain people's thoughts. As Star Wars creator George Lucas explains, the Jedi are "warrior-monks who keep peace in the universe", avoiding the use of violence except as a last resort, with a mission to "use their power to keep the governments of all the planets in line, so that they don't do terrible things". The Jedi have the "moral authority to do that" since they are "the most moral of anybody in the galaxy". Throughout the franchise, Jedi are often recognizable by their robes and tunics in various shades of brown and their use of lightsabers: sword-like weapons with a colorful blade made of plasma.
Along with New Age elements, Lucas developed the Jedi creed by adopting certain elements from Eastern religions—namely Buddhism and potentially Taoism. In that same vein, the Jedi creed focuses on compassion for others, mindfulness, non-attachment, and meditation, which are all characteristics of what Jedi characters call the "light side" of the Force. Furthermore, the Jedi view fear to be the root of suffering: fear leading to anger, anger leading to hate, and hate leading to suffering. The Jedi warn that an excess of these negative emotions can turn practitioners away from the light side of the Force towards the dark side, which embraces passions, aggression, hate, rage, fear, and bitterness as a way of life. The Sith are followers of the dark side and the traditional enemies of the Jedi. While the Sith ultimately seek violent and absolute rule over the galaxy, the Jedi work to protect democracy, harmony, and justice.
The Jedi are depicted, in the franchise's Old Republic era, as a monastic organization well-trained in the martial arts, who cooperate intimately with the galactic government and work towards bringing "peace into the galaxy by being ambassadors and troubleshooters", according to Lucas. Jedi characters investigate certain crimes ranging from high-profile murder to political corruption, act as diplomats between powerful interplanetary groups, protect the highest government officials of the Republic, track down fugitives, and are promoted as leaders in the Republic's army during the Clone Wars. Still, their creed demands that they defend and protect all life and use their power only for knowledge and defense. With the rise of the Sith Lord Darth Sidious and the Galactic Empire, the Jedi Order is outlawed and most of its members killed in the ensuing political purge. Later efforts are made to revive the organization.
A star is a luminous spheroid of plasma held together by self-gravity. The nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night; their immense distances from Earth make them appear as fixed points of light. The most prominent stars have been categorised into constellations and asterisms, and many of the brightest stars have proper names. Astronomers have assembled star catalogues that identify the known stars and provide standardized stellar designations. The observable universe contains an estimated 1022 to 1024 stars. Only about 4,000 of these stars are visible to the naked eye—all within the Milky Way galaxy.
A star's life begins with the gravitational collapse of a gaseous nebula of material largely comprising hydrogen, helium, and trace heavier elements. Its total mass mainly determines its evolution and eventual fate. A star shines for most of its active life due to the thermonuclear fusion of hydrogen into helium in its core. This process releases energy that traverses the star's interior and radiates into outer space. At the end of a star's lifetime as a fusor, its core becomes a stellar remnant: a white dwarf, a neutron star, or—if it is sufficiently massive—a black hole.
Stellar nucleosynthesis in stars or their remnants creates almost all naturally occurring chemical elements heavier than lithium. Stellar mass loss or supernova explosions return chemically enriched material to the interstellar medium. These elements are then recycled into new stars. Astronomers can determine stellar properties—including mass, age, metallicity (chemical composition), variability, distance, and motion through space—by carrying out observations of a star's apparent brightness, spectrum, and changes in its position in the sky over time.
Stars can form orbital systems with other astronomical objects, as in planetary systems and star systems with two or more stars. When two such stars orbit closely, their gravitational interaction can significantly impact their evolution. Stars can form part of a much larger gravitationally bound structure, such as a star cluster or a galaxy.
The is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. The is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers.
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.
Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only.
The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old.
Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.
A toymaker is the name of someone who makes toys.
by Eladio
great price, fast delivery and easy to order.
by Ethan
3 day deliver isn’t bad I am happy and the box was in great condition.
by Danny
This was a perfect date night for me and my significant other! As we watched episode 6 recently we got this to build together! Had a lot of fun just being hyper focused on building this creative build!
by Devin
Buy it before it retires worth it, good fun build and highly enjoyable.
by Meres
any Star Wars legos item is a hit for my grandson.
by Tracy
item came on time and in good condition.