HP Reverb G2 Virtual Reality Headset – STEM VR Sets

The no-compromise VR headset. Realistic visuals. Immersive soundscapes. Superb tracking and performance.

More Info. & Price

SKU: 413944813 Category: Tag:

The no-compromise VR headset. Realistic visuals. Immersive soundscapes. Superb tracking and performance. Developed in collaboration with Valve and Microsoft, our breakthrough headset delivers a more immersive experience. Ergonomically designed for comfort. Optimized for compatibility. Introducing the new standard in VR.

What’s in the box?

HP VR Headset, 6m headset cable for desktop and mobile PC’s, 2 motion controllers, 1 DisplayPort to mini-DisplayPort™ adapter, USB-C to A adaptor, 1 Power Adapter. Setup document.

Disclaimers
  1. Compared to HP Reverb G1 HMD.
  2. Interpupillary distance (IPD) adjustment is included. Eye relief is not a feature of this product
  3. Windows Mixed Reality requires Windows 10 May 2019 Update installed on the workstation or PC. Features may require software or other 3rd-party applications to provide the described functionality. To minimize the possibility of experiencing discomfort using a VR application, ensure that the PC system is equipped with the appropriate graphics and CPU for the VR application. For HP workstation VR ready recommended configurations.

Key Features and Benefits:

  • Exceptional combination of visuals and sound
  • Equipped with industry-leading lenses and speakers from Valve, our HMD provides high-quality resolution and fully immersive spatial audio. With mura-free, 2160 x 2160 LCD panels per eye, you can now see more detail than ever before.
  • A headset that adjusts to you
  • Get maximum comfort for a longer wear time. With flexible material, increased cushion size and lenses that can be adjusted for different eye distances, each user experiences a custom fit regardless of face size and shape.
  • More cameras
  • With four cameras built into the headset and no external sensors required, you can now track more movement no matter how extreme. And with a smaller and more ergonomic design, our controllers are more natural and comfortable to hold onto.
  • Compatible across the industry
  • Looking for access across any and all VR content? With compatibility across both SteamVR and Windows Mixed Reality, seamless access to everything VR is now within reach. All with a quick and painless setup.
  • Compatible operating systems
  • Windows 10 May 2019 update or higher – Significant improvements have been added to the Windows Mixed Reality platform to optimize for the visual quality of this device. For the best performance, please ensure you have the latest updates from Windows 10: version 1903/1909 (KB4577062 or later) or 2004 (KB4577063 or later).
  • Minimum system requirements
  • Processor: Intel® Core™ i5, i7, Intel® Xeon® E3-1240 v5, equivalent or better. AMD Ryzen 5 equivalent or better Memory: 8 GB RAM or more Video out: DisplayPort™ 1.3 USB ports: 1x USB 3.0 Type C® Power: Included power adapter Graphics: DX12 capable graphics. Cards that typically run Reverb at full resolution
  • Consumer – NVIDIA® GeForce® GTX 1080, NVIDIA® GeForce® GTX 1080 Ti – NVIDIA® GeForce® RTX 2060 SUPER, NVIDIA® GeForce® RTX 2070, NVIDIA® GeForce® RTX 2070 SUPER, NVIDIA® GeForce® RTX 2080, NVIDIA® GeForce® RTX 2080 SUPER, NVIDIA® GeForce® 2080 Ti – NVIDIA® GeForce® RTX 3070, NVIDIA® GeForce® RTX 3080, NVIDIA® GeForce® RTX 3090 – AMD Radeon™ RX 5700, AMD Radeon™ RX 5700 XT, AMD Radeon™ 7
  • Workstation – NVIDIA® Quadro® P5200 – NVIDIA® Quadro® RTX 4000, NVIDIA® Quadro® RTX 5000, NVIDIA® Quadro® RTX 6000, NVIDIA® Quadro® RTX 8000, NVIDIA RTX™ A6000 – AMD Radeon™ Pro WX 8200, AMD Radeon™ Pro WX 9200 – AMD Radeon™ Pro W5700 Cards that typically run Reverb at half resolution
  • Consumer – NVIDIA® GeForce® GTX 1060, NVIDIA® GeForce® GTX 1660, NVIDIA® GeForce® GTX 1660ti, NVIDIA® GeForce® GTX 1070 – NVIDIA® GeForce® RTX 2060 – AMD Radeon™ RX 580, AMD Radeon™ RX 5500XT, AMD Radeon™ RX 590, AMD Radeon™ RX 5600 XT, AMD Radeon™ RX Vega56, AMD Radeon™ RX Vega64
  • Workstation – NVIDIA® Quadro® P3200, NVIDIA® Quadro® P4000, NVIDIA® Quadro® P4200, NVIDIA® Quadro® P5000 – NVIDIA® Quadro® RTX 3000 – AMD Radeon™ Pro WX 7100
  • Weight: 1.21 lb

G2, G02, G.II, G II, or G-2 may refer to:

Headset may refer to:

  • Headset (audio), audio headphone(s), particularly with an attached microphone
  • Head Set (band), an American alternative rock band
  • Headset (bicycle part), a bicycle part that connects the fork to the frame
  • Head-mounted display, a video display mounted on a head strap or helmet
  • Headset, an electronica / hip-hop group of Dntel
  • VR headset, a set that all-in-one includes the audio headphones, the microphone and a virtual-reality device

Reality is the sum or aggregate of all that is real or existent within the universe, as opposed to that which is only imaginary, nonexistent or nonactual. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, reality is the totality of a system, known and unknown.

Philosophical questions about the nature of reality or existence or being are considered under the rubric of ontology, which is a major branch of metaphysics in the Western philosophical tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, of religion, of mathematics, and philosophical logic. These include questions about whether only physical objects are real (i.e., physicalism), whether reality is fundamentally immaterial (e.g. idealism), whether hypothetical unobservable entities posited by scientific theories exist, whether a god or gods exist, whether numbers and other abstract objects exist, and whether possible worlds exist. Epistemology is concerned with what can be known or inferred as likely and how, whereby in the modern world emphasis is put on reason, empirical evidence and science as sources and methods to determine or investigate reality.

Virtual may refer to:

  • Virtual (horse), a thoroughbred racehorse
  • Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels
  • Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature
  • Virtual machine, the virtualization of a computer system
  • Virtual meeting, or web conferencing
  • Virtual memory, a memory management technique that abstracts the memory address space in a computer
  • Virtual particle, a type of short-lived particle of indeterminate mass
  • Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space
  • Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and communicate with others
  • Virtual, a 2001 album by Romanian band Animal X
  • Virtual, a former Blizzard Entertainment online streamer known for interviewing Ng Wai Chung during the Blitzchung Controversy
  • Exit pupil, a virtual aperture in an optical system
Average Rating

4.67

03
( 3 Reviews )
5 Star
66.67%
4 Star
33.33%
3 Star
0%
2 Star
0%
1 Star
0%
Submit your review

Your email address will not be published. Required fields are marked *

3 Reviews For This Product

  1. 03

    by Matthew

    First of all, in case you aren’t aware, this is not a standalone headset. It requires a computer with a powerful graphics card. But other than your computer and graphics card, the system is self-contained. Everything you need is in the box (assuming that you have a DP port on your graphics card). The optics on this headset are very good. Field-of-view exceeds 110 degrees. Could be better of course, but it’s much less of a “periscope” feeling than the Oculus Rift or Quest 2. The lenses appear to be of exceptional quality, and give a clear view across nearly the entire field of view. The IPD is continuously adjustable (no stops) using dual LCD panels (2160×2160 each). The headset has a decent strap, which use velcro to adjust the strap length. It would be better with a rear tension adjustment like the HTC DAS. If it had that, adjustment would be a breeze. But adjustment is hard enough to make it difficult for more than one user. The strap pivots at the headset easily, so you can slip it up at the rear, and remove the headset over your glasses (for those of us who need glasses for far distance). It holds the headset well on my face and is pretty comfortable. Audio is not bad. The headphones do not touch my ears, but are about a half inch away. I wasn’t expecting that, but they still do work OK. I’d prefer on-the-ear. Now the controllers. I’m using this through Steam VR and the default bindings are just plain wrong for about anything. That’s easily enough fixed if you know what you’re doing, but it should come with usable defaults. The buttons feel cheap. And there are no capacitive touch sensors in any button. A plus on the controllers is that they do work fine with NiMH AA rechargeable batteries. Two AA cells each. I’m not sure that I’d be happy with this headset for $600, and would not have ordered it at that price, but it was on sale early this week for $399 (coinciding with Prime Day). I’m very happy with it at that price.

  2. 03

    by Richard

    I bought this during the initial pet-order in summer of 2020. Waited 6 months for it to arrive and then another 6 months to be able to have (and afford) a video card that could use it. Mind you I bought it solely to use with flight sim 2020. You better have a heck of a video card to run it. I originally had an Nvidia 1080. The Reverb practically laughed at it. I finally spent the big bucks and bought an Nvidia 3080 and along with my I9-11900 and associated other parts of my top of the line system I can now fly in VR the way I have wanted to. There is no more screen-door effect. My oculus does well but is no match for the clarity of the Reverb G2. Other than the amount of money I had to spend to be able to use the G2, the one thing I absolutely hate about it is the sound system design. I want to be completely immersed. The off ear speakers denied me that. However, you can remove them and use headphones in their place and this is what I did and it works well. Also, I like the type of lense in my old oculus rift better. Not the clarity but the G2 has a narrower focal point. At the discounted price thats being offered by HP as I am writing this, ($399) its a heck of a deal.

  3. 03

    by Lama

    I bought this as an upgrade to my previous headset, a Samsung Odyssey Plus. The Samsung HMD is a really good product, but I went for this one to get the higher resolution and was not disappointed. There is a noticeable improvement in image quality over the Odyssey and the best part is that the Reverb G2 is FAR more comfortable to wear. Everyone is different, but for me the Odyssey is uncomfortable to the point of being unusable without 3rd party equipment to make it fit better. The Reverb G2 is perfect out of the box, very light and comfortable. Speakers are very good, mic pics up well in multiplayer games and I am very happy with the product overall.

Main Menu