Hot Wheels Ultimate Gator Car Wash Play Set with Color Shifters Car

The Hot Wheels Ultimate Gator Car Wash provides hours of storytelling fun with sensory water play and magical color change transformations! Try to escape the swirling whirlpool without getting chomped by the gigantic gator! Kids can start their car wash adventure by sending their cars up the massive crank elevator. Turn the knob on the water tower to drench your car watch it magically change color! Drive through the crazy track and through the push-around-play brushes and rollers of the car wash before taking one final dunk in the whirlpool chamber where your car magically changes color again! Ignite kids’ imagination as you try to escape the whirlpool and get past the gator’s massive jaws and on to your next heroic adventure.

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Hot Wheels Ultimate Gator Car Wash Play Set with Color Shifters Car
This exciting water-park style play set features a manual crank elevator, crazy track, water tower, whirlpool dunk tank, and 1 Color Shifters car. the play set has multiple connections points to connect to other Hot Wheels sets for a customizable world of track and play. Hot Wheels Ultimate Gator Car Wash Play Set with Color Shifters Car: Age Range: 4 Years and Up Impressive large-scale car wash set with color change features and a giant gator! Kids crank the elevator to send their car to the top and around the track for a car wash and color change fun Push-around-play rollers and brushes for cleaning cars help develop motor skills and magical color change moments ignite kids’ imagination Escape the swirling whirlpool without getting caught in the giant gator’s jaws! Set includes a manual crank elevator, crazy track, water tower, whirlpool dunk tank, and 1 Color Shifters car.

A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people over cargo. There are around one billion cars in use worldwide. The car is considered an essential part of the developed economy.

The French inventor Nicolas-Joseph Cugnot built the first steam-powered road vehicle in 1769, while the Swiss inventor François Isaac de Rivaz designed and constructed the first internal combustion-powered automobile in 1808. The modern car—a practical, marketable automobile for everyday use—was invented in 1886, when the German inventor Carl Benz patented his Benz Patent-Motorwagen. Commercial cars became widely available during the 20th century. The 1901 Oldsmobile Curved Dash and the 1908 Ford Model T, both American cars, are widely considered the first mass-produced and mass-affordable cars, respectively. Cars were rapidly adopted in the US, where they replaced horse-drawn carriages. In Europe and other parts of the world, demand for automobiles did not increase until after World War II. In the 21st century, car usage is still increasing rapidly, especially in China, India, and other newly industrialised countries.

Cars have controls for driving, parking, passenger comfort, and a variety of lamps. Over the decades, additional features and controls have been added to vehicles, making them progressively more complex. These include rear-reversing cameras, air conditioning, navigation systems, and in-car entertainment. Most cars in use in the early 2020s are propelled by an internal combustion engine, fueled by the combustion of fossil fuels. Electric cars, which were invented early in the history of the car, became commercially available in the 2000s and are predicted to cost less to buy than petrol-driven cars before 2025. The transition from fossil fuel-powered cars to electric cars features prominently in most climate change mitigation scenarios, such as Project Drawdown's 100 actionable solutions for climate change.

There are costs and benefits to car use. The costs to the individual include acquiring the vehicle, interest payments (if the car is financed), repairs and maintenance, fuel, depreciation, driving time, parking fees, taxes, and insurance. The costs to society include maintaining roads, land-use, road congestion, air pollution, noise pollution, public health, and disposing of the vehicle at the end of its life. Traffic collisions are the largest cause of injury-related deaths worldwide. Personal benefits include on-demand transportation, mobility, independence, and convenience. Societal benefits include economic benefits, such as job and wealth creation from the automotive industry, transportation provision, societal well-being from leisure and travel opportunities, and the generation of revenue from taxation. People's ability to move flexibly from place to place has far-reaching implications for the nature of societies.

Color (American English) or colour (British and Commonwealth English) is the visual perception based on the electromagnetic spectrum. Though color is not an inherent property of matter, color perception is related to an object's light absorption, reflection, emission spectra, and interference. For most humans, colors are perceived in the visible light spectrum with three types of cone cells (trichromacy). Other animals may have a different number of cone cell types or have eyes sensitive to different wavelengths, such as bees that can distinguish ultraviolet, and thus have a different color sensitivity range. Animal perception of color originates from different light wavelength or spectral sensitivity in cone cell types, which is then processed by the brain.

Colors have perceived properties such as hue, colorfulness (saturation), and luminance. Colors can also be additively mixed (commonly used for actual light) or subtractively mixed (commonly used for materials). If the colors are mixed in the right proportions, because of metamerism, they may look the same as a single-wavelength light. For convenience, colors can be organized in a color space, which when being abstracted as a mathematical color model can assign each region of color with a corresponding set of numbers. As such, color spaces are an essential tool for color reproduction in print, photography, computer monitors, and television. The most well-known color models are RGB, CMYK, YUV, HSL, and HSV.

Because the perception of color is an important aspect of human life, different colors have been associated with emotions, activity, and nationality. Names of color regions in different cultures can have different, sometimes overlapping areas. In visual arts, color theory is used to govern the use of colors in an aesthetically pleasing and harmonious way. The theory of color includes the color complements; color balance; and classification of primary colors (traditionally red, yellow, blue), secondary colors (traditionally orange, green, purple), and tertiary colors. The study of colors in general is called color science.

Gator is a slang word for alligator.

Gator may also refer to:

Play most commonly refers to:

  • Play (activity), an activity done for enjoyment
  • Play (theatre), a work of drama

Play may refer also to:

Shifters, also known as Shifters of Might and Magic, is a 2002 action role-playing game developed and published by The 3DO Company for the PlayStation 2 in 2002. Set in the fictional Might and Magic universe, it is a direct sequel to the PlayStation 2 incarnation of Warriors of Might and Magic.

With or WITH may refer to:

  • With, a preposition in English
  • Carl Johannes With (1877–1923), Danish doctor and arachnologist
  • With (character), a character in D. N. Angel
  • With (novel), a novel by Donald Harrington
  • With (album), a 2014 album by TVXQ
  • With (EP), a 2021 EP by Nam Woo-hyun
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