HD Webcam Desktop Laptop USB Web Camera 720P Web Cam CMOS Sensor with Built-in Microphone for Video Calling

Features:- Built-in sound absorption microphone, your voice can be heard without a doubt in 10 meters.- Great best and awesome appearance.- 1M pixels, excessive definition and actual coloration snap shots.- Left & right 360 degrees and up & down 30 tiers rotatable, you could modify the perspective as you like.- Specialized optical lens, excessive precision.Designed for both pc and laptop.- Auto white balance, auto coloration correction. Manual adjustable focal length. – Support for Windows XP / win2003 / win7 / win8 /10/ Vista 32bit Macbook OS or present day.Specifications:- DSP chip: Driverless- Image sensor: CMOS- Lens: glass lens- Focal period: 8mm-infinity – High definition: 1M pixels- Resolution: 1280*720- Frame price: 30fps- Line period: 140cm- Package content material:- 1 x Web Camera- 1 x User ManualNotes:1. Manual measuring, please permit 1 ~ 3mm blunders,thanks.2. Due to the difference among unique video display units, the photo might not mirror the actual shade of the object. We assure the style is similar to shown in the photograph.

More Info. & Price


HD Webcam Desktop Laptop USB Web Camera 720P Web Cam CMOS Sensor with Built-in Microphone for Video Calling

Built may refer to:

  • Built (TV series), an American reality television series that aired on the Style Network
  • Built: the hidden stories behind our structures, 2018 book by Roma Agrawal
  • Building

Built different definition- Levi on PC

Complementary metal–oxide–semiconductor (CMOS, pronounced "sea-moss", , ) is a type of metal–oxide–semiconductor field-effect transistor (MOSFET) fabrication process that uses complementary and symmetrical pairs of p-type and n-type MOSFETs for logic functions. CMOS technology is used for constructing integrated circuit (IC) chips, including microprocessors, microcontrollers, memory chips (including CMOS BIOS), and other digital logic circuits. CMOS technology is also used for analog circuits such as image sensors (CMOS sensors), data converters, RF circuits (RF CMOS), and highly integrated transceivers for many types of communication.

The CMOS process was originally conceived by Frank Wanlass at Fairchild Semiconductor and presented by Wanlass and Chih-Tang Sah at the International Solid-State Circuits Conference in 1963. Wanlass later filed US patent 3,356,858 for CMOS circuitry and it was granted in 1967. RCA commercialized the technology with the trademark "COS-MOS" in the late 1960s, forcing other manufacturers to find another name, leading to "CMOS" becoming the standard name for the technology by the early 1970s. CMOS overtook NMOS logic as the dominant MOSFET fabrication process for very large-scale integration (VLSI) chips in the 1980s, also replacing earlier transistor–transistor logic (TTL) technology. CMOS has since remained the standard fabrication process for MOSFET semiconductor devices in VLSI chips. As of 2011, 99% of IC chips, including most digital, analog and mixed-signal ICs, were fabricated using CMOS technology.

Two important characteristics of CMOS devices are high noise immunity and low static power consumption. Since one transistor of the MOSFET pair is always off, the series combination draws significant power only momentarily during switching between on and off states. Consequently, CMOS devices do not produce as much waste heat as other forms of logic, like NMOS logic or transistor–transistor logic (TTL), which normally have some standing current even when not changing state. These characteristics allow CMOS to integrate a high density of logic functions on a chip. It was primarily for this reason that CMOS became the most widely used technology to be implemented in VLSI chips.

The phrase "metal–oxide–semiconductor" is a reference to the physical structure of MOS field-effect transistors, having a metal gate electrode placed on top of an oxide insulator, which in turn is on top of a semiconductor material. Aluminium was once used but now the material is polysilicon. Other metal gates have made a comeback with the advent of high-κ dielectric materials in the CMOS process, as announced by IBM and Intel for the 45 nanometer node and smaller sizes.

Calling may refer to:

  • Religious calling, a religious vocation
  • Effectual calling, a theological term
  • Vocation, or occupation
  • Audible animal communication, including mate calling and territorial threat sounds
  • Game call, a device that is used to mimic animal communication noises to attract or drive animals to a hunter

A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image.

Several types of cameras exist, each suited to specific uses and offering unique capabilities. Single-lens reflex (SLR) cameras provide real-time, exact imaging through the lens. Large-format and medium-format cameras offer higher image resolution and are often used in professional and artistic photography. Compact cameras, known for their portability and simplicity, are popular in consumer photography. Rangefinder cameras, with separate viewing and imaging systems, were historically widely used in photojournalism. Motion picture cameras are specialized for filming cinematic content, while digital cameras, which became prevalent in the late 20th and early 21st century, use electronic sensors to capture and store images.

The rapid development of smartphone camera technology in the 21st century has blurred the lines between dedicated cameras and multifunctional devices, profoundly influencing how society creates, shares, and consumes visual content.

A desktop traditionally refers to:

  • The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor)

Desktop may refer to various computer terms:

  • Desktop computer, a personal computer designed to fit on a desk
  • Desktop metaphor, a style of graphical user interface modeled after a physical work surface
    • Desktop environment, software that provides a comprehensive computer user interface
    • .desktop file, providing configuration details for a program in a desktop environment
    • Remote desktop software, software that provides remote access to a computer's desktop
  • Client (computing), sometimes referred to as a desktop to distinguish the client from a server
  • Desktop (word processor), a program for the ZX Spectrum

A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is fitted inside the lower lid enclosure under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

Laptops can run on both AC power and rechargable battery packs and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, web browsing, for personal multimedia, and for general home computer use.

The word laptop, modeled after the term desktop (as in desktop computer), refers to the fact that the computer can be practically placed on the user's lap; while the word notebook refers to most laptops sharing a form factor with paper notebooks. As of 2024, in American English, the terms laptop and notebook are used interchangeably; in other dialects of English, one or the other may be preferred. The term notebook originally referred to a type of portable computer that was smaller and lighter than mainstream laptops of the time, but has since come to mean the same thing and no longer refers to any specific size.

Laptops combine many of the input/output components and capabilities of a desktop computer into a single unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), small speakers, a keyboard, and a pointing device (namely compact ones such as touchpads or pointing sticks). Most modern laptops include a built-in webcam and microphone, and many also have touchscreens. Hardware specifications may vary significantly between different types, models, and price points.

Design elements, form factors, and construction can also vary significantly between models depending on the intended use. Examples of specialized models of laptops include 2-in-1 laptops, with keyboards that either be detached or pivoted out of view from the display (often marketed having a "laptop mode"); rugged laptops, for use in construction or military applications; and low-production-cost laptops such as those from the One Laptop per Child (OLPC) organization, which incorporate features like solar charging and semi-flexible components not found on most laptop computers. Portable computers, which later developed into modern laptops, were originally considered to be a small niche market, mostly for specialized field applications, such as in the military, for accountants, or traveling sales representatives. As portable computers evolved into modern laptops, they became widely used for a variety of purposes.

A microphone, colloquially called a mic (), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers and other electronic devices, such as mobile phones, for recording sounds, speech recognition, VoIP, and other purposes, such as ultrasonic sensors or knock sensors.

Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically need to be connected to a preamplifier before the signal can be recorded or reproduced.

A sensor is a device that produces an output signal for the purpose of detecting a physical phenomenon.

In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends the information to other electronics, frequently a computer processor.

Sensors are used in everyday objects such as touch-sensitive elevator buttons (tactile sensor) and lamps which dim or brighten by touching the base, and in innumerable applications of which most people are never aware. With advances in micromachinery and easy-to-use microcontroller platforms, the uses of sensors have expanded beyond the traditional fields of temperature, pressure and flow measurement, for example into MARG sensors.

Analog sensors such as potentiometers and force-sensing resistors are still widely used. Their applications include manufacturing and machinery, airplanes and aerospace, cars, medicine, robotics and many other aspects of our day-to-day life. There is a wide range of other sensors that measure chemical and physical properties of materials, including optical sensors for refractive index measurement, vibrational sensors for fluid viscosity measurement, and electro-chemical sensors for monitoring pH of fluids.

A sensor's sensitivity indicates how much its output changes when the input quantity it measures changes. For instance, if the mercury in a thermometer moves 1  cm when the temperature changes by 1 °C, its sensitivity is 1 cm/°C (it is basically the slope dy/dx assuming a linear characteristic). Some sensors can also affect what they measure; for instance, a room temperature thermometer inserted into a hot cup of liquid cools the liquid while the liquid heats the thermometer. Sensors are usually designed to have a small effect on what is measured; making the sensor smaller often improves this and may introduce other advantages.

Technological progress allows more and more sensors to be manufactured on a microscopic scale as microsensors using MEMS technology. In most cases, a microsensor reaches a significantly faster measurement time and higher sensitivity compared with macroscopic approaches. Due to the increasing demand for rapid, affordable and reliable information in today's world, disposable sensors—low-cost and easy‐to‐use devices for short‐term monitoring or single‐shot measurements—have recently gained growing importance. Using this class of sensors, critical analytical information can be obtained by anyone, anywhere and at any time, without the need for recalibration and worrying about contamination.

Universal Serial Bus (USB) is an industry standard that allows data exchange and delivery of power between many types of electronics. It specifies its architecture, in particular its physical interface, and communication protocols for data transfer and power delivery to and from hosts, such as personal computers, to and from peripheral devices, e.g. displays, keyboards, and mass storage devices, and to and from intermediate hubs, which multiply the number of a host's ports.

USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. Prior versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. It has evolved into a standard to replace virtually all common ports on computers, mobile devices, peripherals, power supplies, and manifold other small electronics.

In the current standard, the USB-C connector replaces the many various connectors for power (up to 240 W), displays (e.g. DisplayPort, HDMI), and many other uses, as well as all previous USB connectors.

As of 2024, USB consists of four generations of specifications: USB 1.x, USB 2.0, USB 3.x, and USB4. USB4 enhances the data transfer and power delivery functionality with

... a connection-oriented, tunneling architecture designed to combine multiple protocols onto a single physical interface so that the total speed and performance of the USB4 Fabric can be dynamically shared.

USB4 particularly supports the tunneling of the Thunderbolt 3 protocols, namely PCI Express (PCIe, load/store interface) and DisplayPort (display interface). USB4 also adds host-to-host interfaces.

Each specification sub-version supports different signaling rates from 1.5 and 12 Mbit/s total in USB 1.0 to 80 Gbit/s (in each direction) in USB4. USB also provides power to peripheral devices; the latest versions of the standard extend the power delivery limits for battery charging and devices requiring up to 240 watts (USB Power Delivery (USB-PD)). Over the years, USB(-PD) has been adopted as the standard power supply and charging format for many mobile devices, such as mobile phones, reducing the need for proprietary chargers.

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types.

Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming.

Web most often refers to:

  • Spider web, a silken structure created by the animal
  • World Wide Web or the Web, an Internet-based hypertext system

Web, WEB, or the Web may also refer to:

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocols.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home.

With or WITH may refer to:

  • With, a preposition in English
  • Carl Johannes With (1877–1923), Danish doctor and arachnologist
  • With (character), a character in D. N. Angel
  • With (novel), a novel by Donald Harrington
  • With (album), a 2014 album by TVXQ
  • With (EP), a 2021 EP by Nam Woo-hyun
Submit your review

Your email address will not be published. Required fields are marked *

Reviews

There are no reviews yet.

Main Menu