Best Choice Products Set of 2 1/18 Scale RC Remote Control Transforming Robot Sports Car Toys w/ 1 Button Transformation

TWO 1/18 SCALE RC CARS: 2.4Ghz remotes have controls for forward/reverse and left/right movement, plus buttons for auto-drive and transformation. Separate frequencies of 27MHz and 49MHz allow both cars to be used at the same time.ONE-BUTTON TRANSFORMATION: 2-in-1 toy gives kids the best of both worlds; simply press and hold a button to switch from a slick sports car to a powerful robot in just seconds!360-DEGREE DRIFTING ACTION: Performs full, 360-degree turns in both car and robot mode, so it can spin and twist with near limitless mobilityENTERTAINING LIGHTS & SOUNDS: Interactive features include engine and acceleration sounds and drifting LED lights under the car to keep your kid engaged while they play3MPH MAX SPEED: Cruises across carpets and pavements at 3 miles per hour for a safe yet fun experience; NOTE: Packaged individually so they can be given as separate giftsDIMENSIONSBox Dimensions: 14″(L) x 5.5″(W) x 4″(H)Robot: 6.75″(L) x 5.75″(W) x 7.75″(H)Car: 9″(L) x 3.75″(W) x 2.5″(H)Remote w/o antenna: 4.75″(L) x 2″(W) x 4″(H)Remote w/ antenna: 4.75″(L) x 2″(W) x 11″(H)Weight: 2.2 lbs.SPECIFICATIONS:Material: ABS PlasticRemote Control Frequencies: 27MHz, 49MHzRobot Battery Type: (3) AA (not included)Remote Battery Type: (2) AA (not included)Max Speed: 3 mphRecommended for ages: 2+ yearsIncludes: (2) Transforming RC cars, (2) Remote controlsNo assembly requiredASTM-certifiedBCP SKU: SKY5463

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Best Choice Products Set of 2 1/18 Scale RC Remote Control Transforming Robot Sports Car Toys w/ 1 Button Transformation
TWO 1/18 SCALE RC CARS: 2.4Ghz remotes have controls for forward/reverse and left/right movement, plus buttons for auto-drive and transformation. Separate frequencies of 27MHz and 49MHz allow both cars to be used at the same time.ONE-BUTTON TRANSFORMATION: 2-in-1 toy gives kids and children the best of both worlds; simply press and hold a button to switch from a slick sports car to a powerful robot in just seconds!360-DEGREE DRIFTING ACTION: Performs full, 360-degree turns in both car and robot mode, so it can spin and twist with near limitless mobilityENTERTAINING LIGHTS & SOUNDS: Interactive features include engine and acceleration sounds and drifting LED lights under the car to keep your kid or child engaged while they play3MPH MAX SPEED: Cruises across carpets and pavements at 3 miles per hour for a safe yet fun experience; NOTE: Packaged individually so they can be given as separate gifts; BOX DIMENSIONS: 14″(L) x 5.5″(W) x 4″(H); Recommended for ages: 3+ years

1 (one, unit, unity) is a number, numeral, and glyph. 1 is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral.

In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions.

Eighteen or 18 may refer to:

  • 18 (number), the natural number following 17 and preceding 19
  • one of the years 18 BC, AD 18, 1918, 2018

2 (two) is a number, numeral and digit. It is the natural number following 1 and preceding 3. It is the smallest and the only even prime number.

Because it forms the basis of a duality, it has religious and spiritual significance in many cultures.

A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole.

In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood, or seashell. Buttons can also be used on containers such as wallets and bags. Buttons may be sewn onto garments and similar items exclusively for purposes of ornamentation. In the applied arts and craft, a button can be an example of folk art, studio craft, or even a miniature work of art. In archaeology, a button can be a significant artifact.

A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people over cargo. There are around one billion cars in use worldwide. The car is considered an essential part of the developed economy.

The French inventor Nicolas-Joseph Cugnot built the first steam-powered road vehicle in 1769, while the Swiss inventor François Isaac de Rivaz designed and constructed the first internal combustion-powered automobile in 1808. The modern car—a practical, marketable automobile for everyday use—was invented in 1886, when the German inventor Carl Benz patented his Benz Patent-Motorwagen. Commercial cars became widely available during the 20th century. The 1901 Oldsmobile Curved Dash and the 1908 Ford Model T, both American cars, are widely considered the first mass-produced and mass-affordable cars, respectively. Cars were rapidly adopted in the US, where they replaced horse-drawn carriages. In Europe and other parts of the world, demand for automobiles did not increase until after World War II. In the 21st century, car usage is still increasing rapidly, especially in China, India, and other newly industrialised countries.

Cars have controls for driving, parking, passenger comfort, and a variety of lamps. Over the decades, additional features and controls have been added to vehicles, making them progressively more complex. These include rear-reversing cameras, air conditioning, navigation systems, and in-car entertainment. Most cars in use in the early 2020s are propelled by an internal combustion engine, fueled by the combustion of fossil fuels. Electric cars, which were invented early in the history of the car, became commercially available in the 2000s and are predicted to cost less to buy than petrol-driven cars before 2025. The transition from fossil fuel-powered cars to electric cars features prominently in most climate change mitigation scenarios, such as Project Drawdown's 100 actionable solutions for climate change.

There are costs and benefits to car use. The costs to the individual include acquiring the vehicle, interest payments (if the car is financed), repairs and maintenance, fuel, depreciation, driving time, parking fees, taxes, and insurance. The costs to society include maintaining roads, land-use, road congestion, air pollution, noise pollution, public health, and disposing of the vehicle at the end of its life. Traffic collisions are the largest cause of injury-related deaths worldwide. Personal benefits include on-demand transportation, mobility, independence, and convenience. Societal benefits include economic benefits, such as job and wealth creation from the automotive industry, transportation provision, societal well-being from leisure and travel opportunities, and the generation of revenue from taxation. People's ability to move flexibly from place to place has far-reaching implications for the nature of societies.

A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate motivators and models.

Freedom of choice is generally cherished, whereas a severely limited or artificially restricted choice can lead to discomfort with choosing, and possibly an unsatisfactory outcome. In contrast, a choice with excessively numerous options may lead to confusion, reduced satisfaction, regret of the alternatives not taken, and indifference in an unstructured existence;: 63  and the illusion that choosing an object or a course, necessarily leads to the control of that object or course, can cause psychological problems.

A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics.

Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's Advanced Step in Innovative Mobility (ASIMO) and TOSY's TOSY Ping Pong Playing Robot (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed swarm robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in the future, with home robotics and the autonomous car as some of the main drivers.

The branch of technology that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing is robotics. These technologies deal with automated machines that can take the place of humans in dangerous environments or manufacturing processes, or resemble humans in appearance, behavior, or cognition. Many of today's robots are inspired by nature contributing to the field of bio-inspired robotics. These robots have also created a newer branch of robotics: soft robotics.

From the time of ancient civilization, there have been many accounts of user-configurable automated devices and even automata resembling humans and other animals, such as animatronics, designed primarily as entertainment. As mechanical techniques developed through the Industrial age, there appeared more practical applications such as automated machines, remote-control and wireless remote-control.

The term comes from a Slavic root, robot-, with meanings associated with labor. The word "robot" was first used to denote a fictional humanoid in a 1920 Czech-language play R.U.R. (Rossumovi Univerzální RobotiRossum's Universal Robots) by Karel Čapek, though it was Karel's brother Josef Čapek who was the word's true inventor. Electronics evolved into the driving force of development with the advent of the first electronic autonomous robots created by William Grey Walter in Bristol, England in 1948, as well as Computer Numerical Control (CNC) machine tools in the late 1940s by John T. Parsons and Frank L. Stulen.

The first commercial, digital and programmable robot was built by George Devol in 1954 and was named the Unimate. It was sold to General Motors in 1961 where it was used to lift pieces of hot metal from die casting machines at the Inland Fisher Guide Plant in the West Trenton section of Ewing Township, New Jersey.

Robots have replaced humans in performing repetitive and dangerous tasks which humans prefer not to do, or are unable to do because of size limitations, or which take place in extreme environments such as outer space or the bottom of the sea. There are concerns about the increasing use of robots and their role in society. Robots are blamed for rising technological unemployment as they replace workers in increasing numbers of functions. The use of robots in military combat raises ethical concerns. The possibilities of robot autonomy and potential repercussions have been addressed in fiction and may be a realistic concern in the future.

W, or w, is the twenty-third letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is double-u, plural double-ues.

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