Best Choice Products 158-Piece Kids Mini Clear Magnetic Building Block Tile Toy Set for Education, STEM – Multicolor
158 MAGNETIC TILES: Create cool three-D buildings and structures with 158 mini tiles that connect via magnets. Make motors, shapes, and even a running Ferris wheel!VARIETY OF SHAPES FOR CREATIVITY: Squares, triangles, diamonds, trapezoids, pentagons, hexagons, wheels, and brackets educate children color/shape reputation, motor capabilities, and building techniquesLIGHTWEIGHT AND DURABLE: These can bear being dropped, thrown, or stepped on. Easily take them everywhere to entertain your youngsters regardless of where you goSAFE FOR CHILDREN: Made secure for small kids with rounded edges and tremendous for children of all ages as it stimulates their creativity and imaginationCOMBINES WITH OTHER SETS: Combines with our different magnetic building block sets for even more innovative possibilitiesSPECIFICATIONS:Package Dimensions: 20″(L) x 2″(W) x 14″(H)Weight: 2.4 lbs.Material: ABS PlasticRecommended for a long time: 3+ yearsIncludes: (36) Squares, (40) Triangles, (6) Diamonds, (eight) Isosceles triangles, (4) Trapezoids, (4) Rectangles, (6) Pentagons, (2) Hexagons, (6) Double wheels, (38) Cards, (8) Ferris wheel bracketsNo meeting requiredASTM-certifiedBCP SKU: SKY3552
158 MAGNETIC TILES: Create cool 3-d homes and structures with 158 mini tiles that connect through magnets. Make motors, shapes, and even a running Ferris wheel!VARIETY OF SHAPES FOR CREATIVITY: Squares, triangles, diamonds, trapezoids, pentagons, hexagons, wheels, and brackets train kids shade/form recognition, motor abilties, and building techniquesLIGHTWEIGHT AND DURABLE: These can endure being dropped, thrown, or stepped on. Easily take them everywhere to entertain your kids regardless of wherein you goSAFE FOR CHILDREN: Made secure for small children with rounded edges and extraordinary for youngsters of all ages as it stimulates their creativity and imaginationCOMBINES WITH OTHER SETS: Combines with our different magnetic building block sets for even more innovative opportunities; Recommended for a long time: three+ years
Year 158 (CLVIII) was a common year starting on Saturday of the Julian calendar. At the time, it was known as the Year of the Consulship of Tertullus and Sacerdos (or, less frequently, year 911 Ab urbe condita). The denomination 158 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years.
A building or edifice is an enclosed structure with a roof and walls, usually standing permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for numerous factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, prestige, and aesthetic reasons. To better understand the concept, see Nonbuilding structure for contrast.
Buildings serve several societal needs – occupancy, primarily as shelter from weather, security, living space, privacy, to store belongings, and to comfortably live and work. A building as a shelter represents a physical separation of the human habitat (a place of comfort and safety) from the outside (a place that may be harsh and harmful at times).
Ever since the first cave paintings, buildings have been objects or canvasses of much artistic expression. In recent years, interest in sustainable planning and building practices has become an intentional part of the design process of many new buildings and other structures, usually green buildings.
A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate motivators and models.
Freedom of choice is generally cherished, whereas a severely limited or artificially restricted choice can lead to discomfort with choosing, and possibly an unsatisfactory outcome. In contrast, a choice with excessively numerous options may lead to confusion, reduced satisfaction, regret of the alternatives not taken, and indifference in an unstructured existence;: 63 and the illusion that choosing an object or a course, necessarily leads to the control of that object or course, can cause psychological problems.
Clear may refer to:
- Transparency, the physical property of allowing light to pass through
Education is the transmission of knowledge, skills, and character traits and manifests in various forms. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also follows a structured approach but occurs outside the formal schooling system, while informal education entails unstructured learning through daily experiences. Formal and non-formal education are categorized into levels, including early childhood education, primary education, secondary education, and tertiary education. Other classifications focus on teaching methods, such as teacher-centered and student-centered education, and on subjects, such as science education, language education, and physical education. Additionally, the term "education" can denote the mental states and qualities of educated individuals and the academic field studying educational phenomena.
The precise definition of education is disputed, and there are disagreements about the aims of education and the extent to which education differs from indoctrination by fostering critical thinking. These disagreements impact how to identify, measure, and enhance various forms of education. Essentially, education socializes children into society by instilling cultural values and norms, equipping them with the skills necessary to become productive members of society. In doing so, it stimulates economic growth and raises awareness of local and global problems. Organized institutions play a significant role in education. For instance, governments establish education policies to determine the timing of school classes, the curriculum, and attendance requirements. International organizations, such as UNESCO, have been influential in promoting primary education for all children.
Many factors influence the success of education. Psychological factors include motivation, intelligence, and personality. Social factors, such as socioeconomic status, ethnicity, and gender, are often associated with discrimination. Other factors encompass access to educational technology, teacher quality, and parental involvement.
The primary academic field examining education is known as education studies. It delves into the nature of education, its objectives, impacts, and methods for enhancement. Education studies encompasses various subfields, including philosophy, psychology, sociology, and economics of education. Additionally, it explores topics such as comparative education, pedagogy, and the history of education.
In prehistory, education primarily occurred informally through oral communication and imitation. With the emergence of ancient civilizations, the invention of writing led to an expansion of knowledge, prompting a transition from informal to formal education. Initially, formal education was largely accessible to elites and religious groups. The advent of the printing press in the 15th century facilitated widespread access to books, thus increasing general literacy. In the 18th and 19th centuries, public education gained significance, paving the way for the global movement to provide primary education to all, free of charge, and compulsory up to a certain age. Presently, over 90% of primary-school-age children worldwide attend primary school.
The Mini (developed as ADO15) is a small, two-door, four-seat car produced by the British Motor Corporation (BMC) and its successors, from 1959 until 2000. Minus a brief hiatus, original Minis were built for four decades and sold during five, from the last year of the 1950s into the last year of the 20th century, over a single generation, as fastbacks, estates, and convertibles.
The original Mini is considered an icon of 1960s British popular culture. Its space-saving transverse engine and front-wheel drive layout – allowing 80% of the area of the car's floorpan to be used for passengers and luggage – influenced a generation of car makers. In 1999, the Mini was voted the second-most influential car of the 20th century, behind the Ford Model T, and ahead of the Citroën DS and Volkswagen Beetle. The front-wheel-drive, transverse-engine layout were used in many other "supermini" style car designs such as Honda N360 (1967), Nissan Cherry (1970), and Fiat 127 (1971). The layout was also adapted for larger subcompact designs.
This distinctive two-door car was designed for BMC by Sir Alec Issigonis. It was manufactured at the Longbridge plant in Birmingham, England located next to BMC's headquarters and at the former Morris Motors plant at Cowley near Oxford, in the Victoria Park/Zetland British Motor Corporation (Australia) factory in Sydney, Australia, and later also in Spain (Authi), Belgium, Italy (Innocenti), Chile, Malta, Portugal, South Africa, Uruguay, Venezuela, and Yugoslavia (IMV).
The Italian version of the Mini was produced by Innocenti in Milan and it was sold under the "Innocenti Mini" marque. Innocenti was also producing Lambretta scooters at that time.
The Mini Mark I had three major UK updates: the Mark II, the Clubman, and the Mark III. Within these was a series of variations, including an estate car, a pick-up, a van, and the Mini Moke, a jeep-like buggy.
The performance versions, the Mini Cooper and Cooper "S", were successful as both race and rally cars, winning the Monte Carlo Rally in 1964, 1965, and 1967. In 1966, the first-placed Mini (along with nine other cars) was disqualified after the finish, under a controversial decision that the car's headlights were against the rules.
In August 1959, the Mini was marketed under the Austin and Morris names, as the Austin Seven and Morris Mini-Minor. The Austin Seven was renamed Austin Mini in January 1962 and Mini became a marque in its own right in 1969. In 1980, it once again became the Austin Mini, and in 1988, just "Mini" (although the "Rover" badge was applied on some models exported to Japan).
BMW acquired the Rover Group (formerly British Leyland) in 1994, and sold the greater part of it in 2000, but retained the rights to build cars using the Mini name. Retrospectively, the car is known as the "Classic Mini" to distinguish it from the modern, BMW-influenced MINI family of vehicles produced since 2000.
Multicolor is a subtractive two-color motion picture process. Multicolor, introduced to the motion picture industry in 1929, was based on the earlier Prizma Color process, and was the forerunner of Cinecolor.
For a Multicolor film, a scene is shot with a normal camera capable of bipacking film. Two black-and-white 35mm film negatives are threaded bipack in the camera. One records the color red (via a dyed panchromatic film), and the other, blue (orthochromatic). In printing, duplitized stock is exposed and processed with one record on each side. In a tank of toning solution, the film is floated upon the top of the solution with the appropriate chemical. The cyan record is toned a complementary red with a copper ferrocyanide solution, and the red being toned blue/cyan with ferric ferrocyanide solution.
Multicolor enjoyed brief success in early sound pictures. The following features included sequences in Multicolor: Red Hot Rhythm (1929), His First Command (1929), This Thing Called Love (1929) Sunny Side Up (1929), Married In Hollywood (1929), Fox Movietone Follies of 1929 (1929), The Great Gabbo (1929), New Movietone Follies of 1930 (1930), Good News (1930), Madam Satan (1930) and Delicious (1931). All of these features were produced by Fox Film Corporation except The Great Gabbo (Sono Art-World Wide Pictures), Red Hot Rhythm (Pathé), His First Command (Pathé), This Thing Called Love (Pathé), Good News (Metro-Goldwyn-Mayer) and Madam Satan (Metro-Goldwyn-Mayer).
A sequence in Hell's Angels (1930) was filmed in Multicolor, but printed by Technicolor, as Multicolor could not yet supply as large a demand of printings in such a short amount of time. Multicolor was also utilized in several cartoons of the era.
A 15-second, behind-the-scenes clip in Multicolor of the Marx Brothers filmed on the set of Animal Crackers (1930) exists as part of a Cinecolor short subject entitled Wonderland of California. The first feature filmed entirely in Multicolor was The Hawk (1931), which was re-released five years later in Cinecolor as Phantom of Santa Fe. In 1932, the next (and final) all Multicolor feature, Tex Takes A Holiday (1932), was released.
Howard Hughes was an early investor of Multicolor's Rowland V. Lee and William Worthington.
The Multicolor plant closed in 1932 and their equipment was bought by Cinecolor in 1933.
Piece or Pieces (not to be confused with peace) may refer to:
Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or other objects such as tabletops. Alternatively, tile can sometimes refer to similar units made from lightweight materials such as perlite, wood, and mineral wool, typically used for wall and ceiling applications. In another sense, a tile is a construction tile or similar object, such as rectangular counters used in playing games (see tile-based game). The word is derived from the French word tuile, which is, in turn, from the Latin word tegula, meaning a roof tile composed of fired clay.
Tiles are often used to form wall and floor coverings, and can range from simple square tiles to complex or mosaics. Tiles are most often made of ceramic, typically glazed for internal uses and unglazed for roofing, but other materials are also commonly used, such as glass, cork, concrete and other composite materials, and stone. Tiling stone is typically marble, onyx, granite or slate. Thinner tiles can be used on walls than on floors, which require more durable surfaces that will resist impacts.
Global production of ceramic tiles, excluding roof tiles, was estimated to be 12.7 billion m2 in 2019.
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.
Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only.
The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old.
Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.
A toymaker is the name of someone who makes toys.
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