480P Web Camera USB Laptop Webcam with Microphone Clip-On Web Cameras Webcams For Computer PC Desktop

Features:Adopting satisfactory optical glass lens, high precision and no distortionLeft & proper 360 tiers and up & down 60 tiers rotatable, you could freely alter the camera as required.Manual adjustable focal period, easy to adjust to fulfill your need.Built-in sound absorption microphone, your voice can be heard in reality in 10 meters.True plug & play USB web digicam, driving force-loose.Easily clip on a selection of computer/pc/PC/desktop etc.Specifications:Interface: USB 2.0DSP chip: DriverlessImage sensor: CMOSLens: high pleasant glass lensDynamic resolution: 640 x 480Static resolution: 2560 x 1920Frame rate: 30fpsColor: BlackMaterial: ABSCable Length: About 109cmPackage Size: 6.five*five.5*5cm / 2.6 * 2.2 * 2.0inPackage Weight: 100g / three.5ozPackage List:1 * Web Camera 

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480P Web Camera USB Laptop Webcam with Microphone Clip-On Web Cameras Webcams For Computer PC Desktop
Adopting exceptional optical glass lens, high precision and no distortionLeft & proper 360 stages and up & down 60 levels rotatable, you could freely alter the digicam as required.Manual adjustable focal period, clean to modify to fulfill your want.Built-in sound absorption microphone, your voice may be heard surely in 10 meters.True plug & play USB internet camera, driving force-unfastened.

A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

Cameras function through a combination of multiple mechanical components and principles. These include exposure control, which regulates the amount of light reaching the sensor or film; the lens, which focuses the light; the viewfinder, which allows the user to preview the scene; and the film or sensor, which captures the image.

Several types of cameras exist, each suited to specific uses and offering unique capabilities. Single-lens reflex (SLR) cameras provide real-time, exact imaging through the lens. Large-format and medium-format cameras offer higher image resolution and are often used in professional and artistic photography. Compact cameras, known for their portability and simplicity, are popular in consumer photography. Rangefinder cameras, with separate viewing and imaging systems, were historically widely used in photojournalism. Motion picture cameras are specialized for filming cinematic content, while digital cameras, which became prevalent in the late 20th and early 21st century, use electronic sensors to capture and store images.

The rapid development of smartphone camera technology in the 21st century has blurred the lines between dedicated cameras and multifunctional devices, profoundly influencing how society creates, shares, and consumes visual content.

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.

Early computers were meant to be used only for calculations. Simple manual instruments like the abacus have aided people in doing calculations since ancient times. Early in the Industrial Revolution, some mechanical devices were built to automate long, tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II, both electromechanical and using thermionic valves. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power, and versatility of computers have been increasing dramatically ever since then, with transistor counts increasing at a rapid pace (Moore's law noted that counts doubled every two years), leading to the Digital Revolution during the late 20th and early 21st centuries.

Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a microprocessor, together with some type of computer memory, typically semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joysticks, etc.), output devices (monitors, printers, etc.), and input/output devices that perform both functions (e.g. touchscreens). Peripheral devices allow information to be retrieved from an external source, and they enable the results of operations to be saved and retrieved.

A desktop traditionally refers to:

  • The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor)

Desktop may refer to various computer terms:

  • Desktop computer, a personal computer designed to fit on a desk
  • Desktop metaphor, a style of graphical user interface modeled after a physical work surface
    • Desktop environment, software that provides a comprehensive computer user interface
    • .desktop file, providing configuration details for a program in a desktop environment
    • Remote desktop software, software that provides remote access to a computer's desktop
  • Client (computing), sometimes referred to as a desktop to distinguish the client from a server
  • Desktop (word processor), a program for the ZX Spectrum

A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat-panel screen on the inside of the upper lid and an alphanumeric keyboard and pointing device on the inside of the lower lid. Most of the computer's internal hardware is fitted inside the lower lid enclosure under the keyboard, although many modern laptops have a built-in webcam at the top of the screen, and some even feature a touchscreen display. In most cases, unlike tablet computers which run on mobile operating systems, laptops tend to run on desktop operating systems, which were originally developed for desktop computers.

The word laptop, modeled after the term desktop (as in desktop computer), refers to the fact that the computer can be practically placed on the user's lap; while the word notebook refers to most laptops sharing a form factor with paper notebooks. As of 2024, in American English, the terms laptop and notebook are used interchangeably; in other dialects of English, one or the other may be preferred. The term notebook originally referred to a type of portable computer that was smaller and lighter than mainstream laptops of the time, but has since come to mean the same thing and no longer refers to any specific size.

Laptops are used in a variety of settings, such as at work (especially on business trips), in education, for playing games, web browsing, for personal multimedia, and for general home computer use. They can run on both AC power and rechargable battery packs and can be folded shut for convenient storage and transportation, making them suitable for mobile use. Laptops combine many of the input/output components and capabilities of a desktop computer into a single unit, including a display screen (usually 11–17 in or 280–430 mm in diagonal size), small speakers, a keyboard, and a pointing device (namely compact ones such as touchpads or pointing sticks). Hardware specifications may vary significantly between different types, models, and price points.

Design elements, form factors, and construction can also vary significantly between models depending on the intended use. Examples of specialized models of laptops include 2-in-1 laptops, with keyboards that either be detached or pivoted out of view from the display (often marketed having a "laptop mode"); rugged laptops, for use in construction or military applications; and low-production-cost laptops such as those from the One Laptop per Child (OLPC) organization, which incorporate features like solar charging and semi-flexible components not found on most laptop computers. Portable computers, which later developed into modern laptops, were originally considered to be a small niche market, mostly for specialized field applications, such as in the military, for accountants, or travelling sales representatives. As portable computers evolved into modern laptops, they became widely used for a variety of purposes.

A microphone, colloquially called a mic (), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers and other electronic devices, such as mobile phones, for recording sounds, speech recognition, VoIP, and other purposes, such as ultrasonic sensors or knock sensors.

Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically need to be connected to a preamplifier before the signal can be recorded or reproduced.

Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), that allows data exchange and delivery of power between many types of electronics. It specifies its architecture, in particular its physical interface, and communication protocols for data transfer and power delivery to and from hosts, such as personal computers, to and from peripheral devices, e.g. displays, keyboards, and mass storage devices, and to and from intermediate hubs, which multiply the number of a host's ports.

Introduced in 1996, USB was originally designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. Early versions of USB became commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks. USB has since evolved into a standard to replace virtually all common ports on computers, mobile devices, peripherals, power supplies, and manifold other small electronics.

In the current standard, the USB-C connector replaces the many various connectors for power (up to 240 W), displays (e.g. DisplayPort, HDMI), and many other uses, as well as all previous USB connectors.

As of 2024, USB consists of four generations of specifications: USB 1.x, USB 2.0, USB 3.x, and USB4. USB4 enhances the data transfer and power delivery functionality with

... a connection-oriented, tunneling architecture designed to combine multiple protocols onto a single physical interface so that the total speed and performance of the USB4 Fabric can be dynamically shared.

USB4 particularly supports the tunneling of the Thunderbolt 3 protocols, namely PCI Express (PCIe, load/store interface) and DisplayPort (display interface). USB4 also adds host-to-host interfaces.

Each specification sub-version supports different signaling rates from 1.5 and 12 Mbit/s total in USB 1.0 to 80 Gbit/s (in each direction) in USB4. USB also provides power to peripheral devices; the latest versions of the standard extend the power delivery limits for battery charging and devices requiring up to 240 watts (USB Power Delivery (USB-PD)). Over the years, USB(-PD) has been adopted as the standard power supply and charging format for many mobile devices, such as mobile phones, reducing the need for proprietary chargers.

Web most often refers to:

  • Spider web, a silken structure created by the animal
  • World Wide Web or the Web, an Internet-based hypertext system

Web, WEB, or the Web may also refer to:

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocol.

Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home.

With or WITH may refer to:

  • With, a preposition in English
  • Carl Johannes With (1877–1923), Danish doctor and arachnologist
  • With (character), a character in D. N. Angel
  • With (novel), a novel by Donald Harrington
  • With (album), a 2014 album by TVXQ
  • With (EP), a 2021 EP by Nam Woo-hyun
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