TicWatch E3 smartwatch – It moves with you
The second and one of the only two Wear OS by Google™ smartwatch to use the Qualcomm® Snapdragon Wear™ 4100 Platform which promises you a faster and smoother performance. TicWatch E3 smartwatch has an up to 2 days battery life.
No matter how busy your life is, it’s important to devote time to maintaining an active lifestyle. Powered with the Qualcomm® Snapdragon Wear™ 4100 Platform, TicWatch E3 combines smooth performance and advanced health sensors in a classic, stylish design. Effectively manage your life, health, and well-being with more than 20 professional workout modes, built-in GPS, and helpful apps and services on Wear OS by Google™.
More features, better value
- Advanced health sensors as seen in TicWatch Pro 3, the latest flagship model
- Powerful Qualcomm® Snapdragon Wear™ 4100
- HD 2.5D curved display, yet lightweight and comfortable for everyday wear
- Countless possibilities of WearOS by Google™, including Google Pay, Assistant, Maps, and so much more
Additional information
Model | TicWatch E3 |
---|---|
Dimensions (mm) | 44 x 47 x 12.6 |
Weight | About 32g |
E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final iteration held virtually in 2021. The event hosted developers, publishers, hardware manufacturers, and other industry professionals who used the occasion to introduce and advertise upcoming games, hardware, and merchandise to the press. During its existence, E3 was the world's largest and most prestigious annual gaming expo.
E3 included an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually held press conferences to announce new games and products. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several press conferences were broadcast to the public to increase their visibility. E3 2017 became open to the public for the first time, with 15,000 general-admittance passes for those who wanted to attend.
When hosted in Los Angeles, E3 was held in the Los Angeles Convention Center. The event was cancelled for the first time in 2020 due to the COVID-19 pandemic, and the event in 2021 was held as a virtual event to mixed reception. The 2022 event was cancelled also due to the pandemic, and with no virtual event held. The ESA had planned to return to a full in-person convention in 2023 with a new format, including a fan convention component at a separate venue in collaboration with ReedPop.
The pandemic further accelerated the use of standalone presentations by individual publishers and media outlets to promote upcoming games directly to consumers, development timelines usually aligned around the convention had been disrupted, and publishers were increasingly concerned over the costs of exhibiting at the convention. E3 2023 was cancelled after all major publishers pulled out of the event, and E3 2024 was cancelled in September 2023 in order to evaluate plans for 2025. On December 12, 2023, the ESA announced that E3 had been retired and would no longer be held.
It or IT may refer to:
- It (pronoun), in English
- Information technology
Moves may refer to:
- Moves (ballet), by Jerome Robbins
- Moves (magazine), a periodical
- Moves (Singing Adams album), 2012
- Moves (Kirara album), 2016
- "Moves" (Big Sean song), 2017
- "Moves" (Olly Murs song), 2018
- A mobile app involving exercise, acquired by Facebook, Inc. in 2014, discontinued in 2018
A smartwatch is a portable wearable computer that resembles a wristwatch. Most modern smartwatches are operated via a touchscreen, and rely on mobile apps that run on a connected device (such as a smartphone) in order to provide core functions.
Early smartwatches were capable of performing basic functions like calculating, displaying digital time, translating text, and playing games. More recent models often offer features comparable to smartphones, including apps, a mobile operating system, Bluetooth and Wi-Fi connectivity, and the ability to function as portable media players or FM radios. Some high-end models have cellular capabilities, allowing users to make and receive phone calls.
While internal hardware varies, most smartwatches have a backlit LCD or OLED electronic visual display and are powered by a rechargeable lithium-ion battery. They may also incorporate GPS receivers, digital cameras, and microSD card readers, as well as various internal and environmental sensors such as thermometers, accelerometers, altimeters, barometers, gyroscopes, and ambient light sensors. Some smartwatches also function as activity trackers and include body sensors such as pedometers, heart rate monitors, galvanic skin response sensors, and ECG sensors. Software may include maps, health and exercise-related apps, calendars, and various watch faces.
With or WITH may refer to:
- With, a preposition in English
- Carl Johannes With (1877–1923), Danish doctor and arachnologist
- With (character), a character in D. N. Angel
- With (novel), a novel by Donald Harrington
- With (album), a 2014 album by TVXQ
- With (EP), a 2021 EP by Nam Woo-hyun
In Modern English, the word "you" is the second-person pronoun. It is grammatically plural, and was historically used only for the dative case, but in most modern dialects is used for all cases and numbers.
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