LEGO Classic Bricks and Animals 11011 Creative Toy That Builds into 10 Amazing Animal Figures (1,500 Pieces)

An inspiring mix of LEGO bricks and pieces, including 10 easy-to-build animals plus endless free-building fun. A peacock, bull, penguin, dinosaur, unicorn, ostrich, snail, hippo, panda and giraffe – each with its own setting. Easy-to-follow instructions for parents and preschoolers make model assembly quick and simple.

More Info. & Price

Animal lovers will enjoy endless imaginative play with this LEGO Bricks and Animals set. The 10 amazing animals can be built at the same time, each in its own setting. And, while kids are busy building and playing, they’re also developing key skills. Youngsters will go wild for these easy-to-build LEGO animals. The 10 easy-to-build toys include a peacock with stand, bull, penguin with ice, dinosaur with rocks, unicorn, ostrich with nest, snail, hippo with a bird on its back, panda bear with bamboo trees and a giraffe with a tree. As kids build and rearrange the figures and accessories, they discover the joy of construction and immerse themselves in imaginative role-play. LEGO Classic sets put creative construction and imaginative play into kids’ hands. Once the simple guides and fun models get them building, they’ll never want to stop!

LEGO Classic Bricks and Animals 11011 Creative Toy That Builds into 10 Amazing Animal Figures 1500 Pieces

  • Kids can build 10 fun, familiar animals, then get creative using the kit for imaginative, open-ended play
  • This creative toy builds into a peacock, bull, penguin, dinosaur, unicorn, ostrich, snail, hippo, panda, giraffe, and absolutely anything kids can imagine
  • Boys and girls aged 4 and over will love this versatile, fun and educational. This LEGO set makes an ideal gift for any animal-loving child
  • With 1,500 LEGO bricks for kids to get creative with, there’s no need to be restricted to building animals as they develop their construction skills – the possibilities are endless
  • LEGO toys meet the highest industry standards , so they are consistent, compatible and connect and pull apart easily – and it’s been that way since 1958
  • As well as meeting the highest global safety and quality standards, The LEGO Group drops, squashes, twists, heats, bends, scratches and stretches LEGO bricks and pieces so you can be sure the toy is safe for your child

Additional information

Brand

LEGO

Age Range

2 – 99 Years

Assembled Product Weight

3.92 lbs

Color

Multicolor

Gender

Unisex

Assembled Product Dimensions (L x W x H)

10.32 x 14.69 x 8.47 Inches

1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral.

In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions.

10 (ten) is the even natural number following 9 and preceding 11. Ten is the base of the decimal numeral system, the most common system of denoting numbers in both spoken and written language.

Animals are multicellular, eukaryotic organisms in the biological kingdom Animalia (). With few exceptions, animals consume organic material, breathe oxygen, have myocytes and are able to move, can reproduce sexually, and grow from a hollow sphere of cells, the blastula, during embryonic development. Animals form a clade, meaning that they arose from a single common ancestor. Over 1.5 million living animal species have been described, of which around 1.05 million are insects, over 85,000 are molluscs, and around 65,000 are vertebrates. It has been estimated there are as many as 7.77 million animal species on Earth. Animal body lengths range from 8.5 μm (0.00033 in) to 33.6 m (110 ft). They have complex ecologies and interactions with each other and their environments, forming intricate food webs. The scientific study of animals is known as zoology, and the study of animal behaviour is known as ethology.

The animal kingdom is divided into five infrakingdoms/superphyla, namely Porifera, Ctenophora, Placozoa, Cnidaria and Bilateria. Most living animal species belong to the infrakingdom Bilateria, a highly proliferative clade whose members have a bilaterally symmetric and significantly cephalised body plan, and the vast majority of bilaterians belong to two large superphyla: the protostomes, which includes organisms such as arthropods, molluscs, flatworms, annelids and nematodes; and the deuterostomes, which include echinoderms, hemichordates and chordates, the latter of which contains the vertebrates. The much smaller basal phylum Xenacoelomorpha have an uncertain position within Bilateria.

Animals first appear in the fossil record in the late Cryogenian period and diversified in the subsequent Ediacaran period in what is known as the Avalon explosion. Earlier evidence of animals is still controversial; the sponge-like organism Otavia has been dated back to the Tonian period at the start of the Neoproterozoic, but its identity as an animal is heavily contested. Nearly all modern animal phyla became clearly established in the fossil record as marine species during the Cambrian explosion, which began around 539 million years ago (Mya), and most classes during the Ordovician radiation 485.4 Mya. 6,331 groups of genes common to all living animals have been identified; these may have arisen from a single common ancestor that lived about 650 Mya during the Cryogenian period.

Historically, Aristotle divided animals into those with blood and those without. Carl Linnaeus created the first hierarchical biological classification for animals in 1758 with his Systema Naturae, which Jean-Baptiste Lamarck expanded into 14 phyla by 1809. In 1874, Ernst Haeckel divided the animal kingdom into the multicellular Metazoa (now synonymous with Animalia) and the Protozoa, single-celled organisms no longer considered animals. In modern times, the biological classification of animals relies on advanced techniques, such as molecular phylogenetics, which are effective at demonstrating the evolutionary relationships between taxa.

Humans make use of many other animal species for food (including meat, eggs, and dairy products), for materials (such as leather, fur, and wool), as pets and as working animals for transportation, and services. Dogs, the first domesticated animal, have been used in hunting, in security and in warfare, as have horses, pigeons and birds of prey; while other terrestrial and aquatic animals are hunted for sports, trophies or profits. Non-human animals are also an important cultural element of human evolution, having appeared in cave arts and totems since the earliest times, and are frequently featured in mythology, religion, arts, literature, heraldry, politics, and sports.

A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a classic car) or a noun (a classic of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. Classic is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'.

"Classic" should not be confused with classical, which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism.

Creative may refer to:

  • Creativity, phenomenon whereby something new and valuable is created
  • "Creative" (song), a 2008 song by Leon Jackson
  • Creative class, a proposed socioeconomic class
  • Creative destruction, an economic term
  • Creative director, an occupation
  • Creative industries, exchange of finance for rights in intellectual properties
  • Creative nonfiction, a literary genre
  • Creative writing, an original, non-technical writing or composition
  • Creative Commons, an organization that deals with public copyright issues
  • Creative Labs, a brand owned by Creative Technology
  • Creative Technology, Singapore-based manufacturer of computer products
  • Creative age, also known as the Imagination age, hypothesized to succeed the Information age

Into, entering or changing form, may also refer to:

  • INTO University Partnerships, a British business
  • Into (album), an album by the Rasmus
  • Into (magazine), a digital magazine owned by Grindr
  • Into, a male Finnish name
  • Irish National Teachers' Organisation

That is an English language word used for several grammatical purposes. These include use as an adjective, conjunction, pronoun, adverb and intensifier; it has distance from the speaker, as opposed to words like this.

The word did not originally exist in Old English, and its concept was represented by þe. Once it came into being, it was spelt as þæt (among others, such as þet), taking the role of the modern that. It also took on the role of the modern word what, though this has since changed, and that has recently replaced some usage of the modern which.

Pronunciation of the word varies according to its role within a sentence, with a strong form, and a weak form, .

A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.

Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old.

Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.

A toymaker is the name of someone who makes toys.

Average Rating

5.00

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6 Reviews For This Product

  1. 06

    by Osvaldo

    This is an excellent LEGO CLASSIC collection to stimulate the brain into using its imagination in children as well as adults. This seven year old has gotten very creative. She is loving her new legos.

  2. 06

    by Maria

    My grandson loved building things with this Lego play set. Spent hours making animals. This item is best for children 5 years and up due to many small pieces. I placed them in zip bags according to color.

  3. 06

    by Jason

    Did not put in a bag or box. Very unprofessional. Glad its not a Christmas gift and my kid is not nosy. Sarcasm intended.

  4. 06

    by Sandy

    Bought for grandsons. Rarely find Legos on sale. They’ve been building things every day since we gave to them. Very cute!!! Nice bright COLORS!

  5. 06

    by Nazanin

    It’s lots of lego for $30 . My daughter loves it.

  6. 06

    by Giovana

    Awesome! Huge variety of pieces and options for playing. Definitely a great investment.

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