Kidzone DIY Number 6V Kids Toy Electric Ride On Bumper Car Vehicle Remote Control 360 Spin ASTM-certified 1.5-6 Years

Get ready to spin! This is the all new 6-volt* ride-on toy that is going to be the hit of the season. Like nothing you’ve ever seen before this 6V* Kidzone Bumper Car is going to make every day like a trip to the fair but without the queues, and don’t worry it even has its own lights to help authenticate the experience.Features:This all new fully rechargeable and powered fun Kidzone ride-on toy car can spin a full 360 degrees with its simple joystick controls.With simplified joystick controls and a max speed of 0.75mph this 6v electric spinning car is a great introduction to the world of kids electric carsIncludes a 6V rechargeable battery and charger to power up the fun whenever you wantThis brilliant little car is built from a tough plastic shell and has a soft bumper outside system allowing you to bump around if you make the wrong turnASTM-certified to this bumper car and comprise a safety belt, anti-flat tyres and Light. Recommended for children aged one and a half years old and above.No assembly, Simply connect the battery wire and its ready to go straight out of the box. Personalised your race numbers (00-99).Choose before order.Specifications:Color: Blue / Dark Blue / Green / Grey / Orange / Pink / Purple / Red / White / YellowMaterial: PlasticMotor: 6V/30WSpeed: 0.75mph (1.2km/h)Weight Capacity: 66lbsRecommended for ages: 1.5-6 YearsUse Time: 1-2hrsCharge Time: 5hrs (18 for first time)Assembly Required: NoOverall Dimension: 28.35″(L) x 28.35″(W) x 16.93″(H)Package Includes:Ride-on Bumper CarRemote ControlChargerManual

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Kidzone DIY Number 6V Kids Toy Electric Ride On Bumper Car Vehicle Remote Control 360 Spin ASTM-certified 1.5-6 Years
Get ready to spin – This all new fully rechargeable and powered fun Kidzone ride-on toy car can spin a full 360 degrees with its simple joystick or remote controls.Amazing bumper car – With simplified joystick controls and a max speed of 0.75mph this 6v electric spinning car is a great introduction to the world of kids electric carsQuality & Durability – This brilliant little car is built from a tough plastic shell and has a soft bumper outside system allowing you to bump around if you m

1 (one, unit, unity) is a number, numeral, and glyph. 1 is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral.

In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions.

360 may refer to:

  • 360 (number)
  • 360 AD, a year
  • 360 BC, a year
  • 360 degrees, a turn

5 (five) is a number, numeral and digit. It is the natural number, and cardinal number, following 4 and preceding 6, and is a prime number.

Humans, and many other animals, have 5 digits on their limbs.

6 (six) is the natural number following 5 and preceding 7. It is a composite number and the smallest perfect number.

6V or 6-V may refer to:

  • 6V, IATA code for Mars RK airlines
  • 6v, abbreviations for 6 volts
  • 6V, abbreviation for 6-valve engine
  • 6V-71, engine used in Detroit Diesel Series 71
  • 6V-92, engine used in Detroit Diesel Series 92
  • 6V, the production code for the 1985 Doctor Who serial Vengeance on Varos

A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people over cargo. There are around one billion cars in use worldwide. The car is considered an essential part of the developed economy.

The French inventor Nicolas-Joseph Cugnot built the first steam-powered road vehicle in 1769, while the Swiss inventor François Isaac de Rivaz designed and constructed the first internal combustion-powered automobile in 1808. The modern car—a practical, marketable automobile for everyday use—was invented in 1886, when the German inventor Carl Benz patented his Benz Patent-Motorwagen. Commercial cars became widely available during the 20th century. The 1901 Oldsmobile Curved Dash and the 1908 Ford Model T, both American cars, are widely considered the first mass-produced and mass-affordable cars, respectively. Cars were rapidly adopted in the US, where they replaced horse-drawn carriages. In Europe and other parts of the world, demand for automobiles did not increase until after World War II. In the 21st century, car usage is still increasing rapidly, especially in China, India, and other newly industrialised countries.

Cars have controls for driving, parking, passenger comfort, and a variety of lamps. Over the decades, additional features and controls have been added to vehicles, making them progressively more complex. These include rear-reversing cameras, air conditioning, navigation systems, and in-car entertainment. Most cars in use in the early 2020s are propelled by an internal combustion engine, fueled by the combustion of fossil fuels. Electric cars, which were invented early in the history of the car, became commercially available in the 2000s and are predicted to cost less to buy than petrol-driven cars before 2025. The transition from fossil fuel-powered cars to electric cars features prominently in most climate change mitigation scenarios, such as Project Drawdown's 100 actionable solutions for climate change.

There are costs and benefits to car use. The costs to the individual include acquiring the vehicle, interest payments (if the car is financed), repairs and maintenance, fuel, depreciation, driving time, parking fees, taxes, and insurance. The costs to society include maintaining roads, land-use, road congestion, air pollution, noise pollution, public health, and disposing of the vehicle at the end of its life. Traffic collisions are the largest cause of injury-related deaths worldwide. Personal benefits include on-demand transportation, mobility, independence, and convenience. Societal benefits include economic benefits, such as job and wealth creation from the automotive industry, transportation provision, societal well-being from leisure and travel opportunities, and the generation of revenue from taxation. People's ability to move flexibly from place to place has far-reaching implications for the nature of societies.

A number is a mathematical object used to count, measure, and label. The most basic examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers can be represented by symbols, called numerals; for example, "5" is a numeral that represents the number five. As only a relatively small number of symbols can be memorized, basic numerals are commonly organized in a numeral system, which is an organized way to represent any number. The most common numeral system is the Hindu–Arabic numeral system, which allows for the representation of any non-negative integer using a combination of ten fundamental numeric symbols, called digits. In addition to their use in counting and measuring, numerals are often used for labels (as with telephone numbers), for ordering (as with serial numbers), and for codes (as with ISBNs). In common usage, a numeral is not clearly distinguished from the number that it represents.

In mathematics, the notion of number has been extended over the centuries to include zero (0), negative numbers, rational numbers such as one half ( 1 2 ) {\displaystyle \left({\tfrac {1}{2}}\right)} , real numbers such as the square root of 2 ( 2 ) {\displaystyle \left({\sqrt {2}}\right)} and π, and complex numbers which extend the real numbers with a square root of −1 (and its combinations with real numbers by adding or subtracting its multiples). Calculations with numbers are done with arithmetical operations, the most familiar being addition, subtraction, multiplication, division, and exponentiation. Their study or usage is called arithmetic, a term which may also refer to number theory, the study of the properties of numbers.

Besides their practical uses, numbers have cultural significance throughout the world. For example, in Western society, the number 13 is often regarded as unlucky, and "a million" may signify "a lot" rather than an exact quantity. Though it is now regarded as pseudoscience, belief in a mystical significance of numbers, known as numerology, permeated ancient and medieval thought. Numerology heavily influenced the development of Greek mathematics, stimulating the investigation of many problems in number theory which are still of interest today.

During the 19th century, mathematicians began to develop many different abstractions which share certain properties of numbers, and may be seen as extending the concept. Among the first were the hypercomplex numbers, which consist of various extensions or modifications of the complex number system. In modern mathematics, number systems are considered important special examples of more general algebraic structures such as rings and fields, and the application of the term "number" is a matter of convention, without fundamental significance.

Spin or spinning most often refers to:

  • Spin (physics) or particle spin, a fundamental property of elementary particles
  • Spin quantum number, a number which defines the value of a particle's spin
  • Spinning (textiles), the creation of yarn or thread by twisting fibers together, traditionally by hand spinning
  • Spin (geometry), the rotation of an object around an internal axis
  • Spin (propaganda), an intentionally biased portrayal of something

Spin, spinning or spinnin may also refer to:

A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.

Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old.

Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition, learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.

A toymaker is the name of someone who makes toys.

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